Unreal Engine 4 input implementations depending on the platform

How do i implement an input for a sprint/running feature, on the PC I want the player to HOLD the run key (left shift) and on the joystick I want him to just PRESS the L3 button (without holding it, just pressing), working like a “toggle”?

OBS: unreal engine 4 (FOUR), without enhanced Input subsystem

Hi, I think in UE 4 it would be the easiest just to use 2 separate inputs. Something like this:
Inputs:


And logic:

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