I am interested in a list of in Germany using Unreal Engine 4 technology for their projects. I need this list to do a research about current labor market for myself, since I intend to move to game industry in this country. Actually, I know one studio in Hamburg that develops on Unreal Engine 4, which is Goodgame (learned from their guy from gamescom). But that is it.
I know you say you are doing research, but I don’t think knowing who uses what engine will help you get a job in the industry. Think of all the companies that use their own engines. Where do they find people who know their engine? The answer is they don’t. They will train you.
You need to build yourself a portfolio of mods/games/etc to show them why they should take you on in the first place. You need to show them how good you are at World Building, Level Design, Animation, whatever it is you want to get into. The engine is largely irrelevant. It’s only a tool.
There are multiple in Germany using Unreal Technology. But i also dont see a point in how knowing what Studio uses the UE4 will Help you in any way to get a Job.
I have to say that knowing the engine was the decisive factor for the job that I got here in Germany
it’s only UE3 though, so probably not interesting for you
Oh, it’s definitely a bonus, just not a remarkable one. Given two identical candidates, the one who knows the engine the company is using is the one who will get the job.
But given two identical candidates, one of which has a good portfolio and knows UE4, while the other has a better portfolio, the second one will get the job EVERY TIME.
However, I am an IT contractor, but not in the games industry. This just matches what I have repeatedly heard and read about the games industry. It also (anecdotal evidence alert!) matches the recruitment policies at companies where I’ve interviewed candidates.
I guess the message I’m trying to get over is: knowing an engine isn’t as important as what you can do with it.
Good luck!
EDIT: You could probably argue that the portfolio gets you the job interview, while UE4 experience gets you the job.
Anyway, please share your story, if you don’t mind…
Thanks a ton!
According to your formula, when I have really restricted resources (time & funding), it’s reasonable to put major effort to developing gameplay or graphics, or whatever I feel I am good at?
This is just a piece of advice that probably applies to most of life in general. Do what you enjoy. If you do, you will become so good at it that success will follow (it doesn’t have to be something you start good at).
Can any bidy tell me. How i get Software architecture from UE3 or UE4 Gam Engine. I mean to say how UE3 (UE4) engine works (how graphic or physics subengines works?). Diagrame ??
thanx
sure,
I used to be a freelancer working on Architectural 3D, web design and web programming by day, serious-hobbyist game developer by night, living in Spain.
one day I saw a job interview from Limbic Entertainment in Germany (posted in the UDK forums actually) and applied for it with little hopes of success (wanted to get pointers for the future, mostly) but to my surprise they were quite interested. So one skype interview and an on-site interview later I got the job. Then I found out it was the first project they ever did with the Unreal Engine, which is why my experience with it (even if as hobbyist) kinda played an important part on it
If my game make money, & have funds to hire people, I put you on the short list.
Anyway, anyone knows how to call up the console on the German keyboard. ‘~’ doesn’t work, ‘tab’ also doesn’t (used to work in UDK).
What is your level of expertise so far? I may use some freelance work (of course you will be paid) for my game project (sometimes in future), & having someone that I can talk to face to face is so much better than over internet, & I do not think having your name on a finished game hurt your portfolio.
Talking about freelance work, I guess valuable work is a good way to improve your portfolio for your future employer.
At day I work on my diploma thesis at “”, at evening on my game. I have been working on the game since May of this year (including the concept), with different progress over the time. Now on I have favourable conditions to work more on it until the next February, when I’m graduating. The plan is to go on with my game and make it the main part of my portfolio.
You intended to make a showpiece game for your potential employer or intended to publish the game? If the formal, I would presume you will focus more on showcase a wide range of skill-sets, etc AI, level design, interaction, than making a focus release game.
A demo with a couple of levels and mature gameplay is my aim for the near future. I have developed such a game concept that could be implement by myself and shows part of gamedev I’m mostly interested in.
Well, if I stay unemployed after my graduation, maybe I would think about getting this game released =D
Does having a PhD degree really affect the salary in video game development industry?
Sometimes I hear from people here that “… 2/3 of Germans who move to industry get their PhD degree first …”, reasoning it by higher salaries (+20% or something like that).