Unreal engine 4 + havok how to?

hello, I wanted to know how to change the physical standards of the unreal with the havok physics, I have already downloaded the 'havok sdk but I do not understand how to integrate it. thanks

The physX does not work very well with AMD and is very heavy compared to havok

thanks for your advice, you’ve been helpful and kind, and I thank you, I wanted chederti one thing, I wanted to change the gravity at will through a triggerbox, could you help me?

thank you for your answer, it is three days I try to change the way gravity blueprint but I can not, so I thought I integrate the 'havok, but I think it is not possible

Integrating havok is something that would take longer tha na month to an experienced programmer propably. Also, I have an amd card, and I have no problems with physics.

Swapping your physics engines won’t solve your problem, as you need to implement what you want yourself anyway.

You can change gravity using the source version downloaded from - in some parts of the engine it is already treated as a three component vector - you need to propagate those changes upwards into the gameplay code and you’ll need to replace or modify some things like CapsuleComponents, which treat the Z-axis as up and lock to it for performance reasons.

Hey Havok AI - artificial intelligence is good?
If yes, how to register and setup with Unreal Engine 4? I trying to make AI easy way.