Hello everybody,
A friend asked me to put a question from him on answerhub because he hasn’t an account here, so the question is about a function in Unreal Engine 4:
“I was wondering if Unreal Engine 4 utilizes gpu accelerated rigid body collision like udk does with certain dll files.If it does I was wondering if it needs certain dll files like udk did or if a option simply needs to be set on like GRB.”
best regards