Wow, I thought I was the only one with this issue. I do not want to hijack this thread so if I should post my own thread, I will gladly do so.
I have a pretty large scene but it is not alot of textures. There is alot of glass though and highly reflective materials. I am using Tracing for the scene in 4.25.4 I added this 4 story glass elevator asset I created and then my GPU shot up to 100% and Crashed with this error. I am using 2 plane geometry for the glass and wonder if I should try single plane with a 2-sided glass shader applied.
Anyway, I am running a custom built AMD Ryzen 3950x with 32 gigs of DDR4 2400 speed ram and a 2080TI RTX card. I have the newest version of windows and the studio driver for the GPU.
The frustrating part is my colleague is running a older computer with a 2080 Super and is having no issues.
Any help would be greatly appreciated.