Unreal Engine 4 editor question

Not to jack your thread, but I’ve not found anything on this elsewhere, and it might be kind of fitting here in any event.

I have the source and compiled it… if I run the UE4Editor.exe from the binaries directory where VS built it to, it runs (seemingly fine)… however, I don’t want to have to run it from that location every time I run the editor (I have the source/project on a slower drive so I can keep applications and games on a faster drive, don’t have tons of room to leave ‘not often used’ projects/etc lying around on it)… When I move the binaries/win64 files to where I want them to live, the editor crashes at launch… so it would seem I’m missing something because the binaries directory doesn’t appear to be all that needs to go out.

I downloaded the launcher and let it install, and it looks like I’m missing all the “redist” libs in my build, but since the editor runs fine in the compile destination, my system apparently has all that’s needed… just not in that one directory so it can be moved easily…

The question is, what do I need to do to be able to “deploy” the editor I’ve compiled to a stand alone location on my faster application drive? (which might soon be an SSD, so I -really- don’t want to be compiling on that).