i tried playing satisfactory today and the game launches fine, but when i load a save it always instantly crashes??
can someone please help me
Version: 121639, IsPerforceBuild: false, BuildConfiguration: Shipping, NetMode: Standalone
Assertion failed: bUncompressMemorySucceeded [File:D:\ws\SB-160502110050-fad\UE4\Engine\Source\Runtime\Core\Private\Serialization\Archive.cpp] [Line: 699] Failed to uncompress data in FArchive. Check log for details.
FactoryGame_Win64_Shipping!FWindowsErrorOutputDevice::Serialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
FactoryGame_Win64_Shipping!FOutputDevice::LogfImpl() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
FactoryGame_Win64_Shipping!AssertFailedImplV() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
FactoryGame_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:439]
FactoryGame_Win64_Shipping!DispatchCheckVerify >() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\misc\assertionmacros.h:161]
FactoryGame_Win64_Shipping!FArchive::SerializeCompressed() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\serialization\archive.cpp:699]
FactoryGame_Win64_Shipping!FArchiveLoadCompressedProxy::Serialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\private\serialization\archiveloadcompressedproxy.cpp:99]
FactoryGame_Win64_Shipping!operator<<() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\core\public\containers\array.h:1121]
FactoryGame_Win64_Shipping!UFGSaveSession::LoadCompressedFileFromDisk() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgsavesession.cpp:762]
FactoryGame_Win64_Shipping!UFGSaveSession::LoadGame() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fgsavesession.cpp:913]
FactoryGame_Win64_Shipping!AFGGameMode::InitGameState() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggamemode.cpp:267]
FactoryGame_Win64_Shipping!AGameModeBase::PreInitializeComponents() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gamemodebase.cpp:125]
FactoryGame_Win64_Shipping!ULevel::RouteActorInitialize() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\level.cpp:1823]
FactoryGame_Win64_Shipping!UWorld::InitializeActorsForPlay() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\world.cpp:3925]
FactoryGame_Win64_Shipping!UEngine::LoadMap() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:12515]
FactoryGame_Win64_Shipping!UEngine::Browse() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:11777]
FactoryGame_Win64_Shipping!UEngine::TickWorldTravel() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\unrealengine.cpp:11975]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\engine\private\gameengine.cpp:1355]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [d:\ws\sb-160502110050-fad\ue4\games\factorygame\source\factorygame\private\fggameengine.cpp:9]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:4028]
FactoryGame_Win64_Shipping!GuardedMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\launch.cpp:168]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [d:\ws\sb-160502110050-fad\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:275]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll