My Unreal Engine 4 project has started crashing everytime I try and open it. I have tried on many computers with no luck (My main, the college computers and and older computer I dug out). It gets to about 96% loading on each machine and then gives up.
The project folder has gotten way bigger over the past few weeks (18GB) due to me essentially compiling together various versions of the project into one big feature epic for my college presentation.
I have an idea about what might be causing the problem: Because my Main computer has limited CDrive space, I regularly have to delete the files in DerrivedDataCache folder (Usually well over 8GB), but now when I check the folder size after a crash it’s only 3.86GB (on all computers). I think it’s failing to build the DerrivedDataCache.
Here are my crash logs:
MachineId:1CAE4902433E6F1AAD7F4BB649A9C68C
EpicAccountId:bd3a920784354ec3beba5d3887462705
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: FCompression::UncompressMemory( Flags, Dest, Chunk.UncompressedSize, CompressedBuffer, Chunk.CompressedSize, (Padding > 0) ? true : false ) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Pri
KERNELBASE + 40541 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Core!FArchive::SerializeCompressed() + 961 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\serialization\archive.cpp:394]
UE4Editor_CoreUObject!FUntypedBulkData::SerializeBulkData() + 172 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1009]
UE4Editor_CoreUObject!FUntypedBulkData::LoadDataIntoMemory() + 123 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:1113]
UE4Editor_CoreUObject!FUntypedBulkData::Lock() + 149 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\bulkdata.cpp:427]
UE4Editor_Engine!FTextureSource::GetMipData() + 88 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture.cpp:645]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::GetSourceMips() + 756 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:834]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::GetBuildInfo() + 431 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:720]
UE4Editor_Engine!FTextureCacheDerivedDataWorker::Finalize() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:910]
UE4Editor_Engine!FTexturePlatformData::FinishCache() + 202 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:988]
UE4Editor_Engine!UTexture::FinishCachePlatformData() + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texturederiveddata.cpp:1574]
UE4Editor_Engine!UTexture2D::PostLoad() + 64 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\texture2d.cpp:356]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_CoreUObject!FAsyncPackage::PostLoadObjects() + 1324 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:844]
UE4Editor_CoreUObject!FAsyncPackage::Tick() + 848 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:349]
UE4Editor_CoreUObject!ProcessAsyncLoading() + 621 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1111]
UE4Editor_CoreUObject!FlushAsyncLoading() + 239 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\serialization\asyncloading.cpp:1042]
UE4Editor_Engine!ULevelStreaming::RequestLevel() + 2885 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\levelstreaming.cpp:484]
UE4Editor_Engine!UWorld::UpdateLevelStreamingInner() + 497 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2238]
UE4Editor_Engine!UWorld::UpdateLevelStreaming() + 592 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2306]
UE4Editor_Engine!UWorld::FlushLevelStreaming() + 160 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\world.cpp:2335]
UE4Editor_UnrealEd!UEditorEngine::Map_Load() + 7096 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:2333]
UE4Editor_UnrealEd!UEditorEngine::HandleMapCommand() + 349 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5680]
UE4Editor_UnrealEd!UEditorEngine::Exec() + 797 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editorserver.cpp:5180]
UE4Editor_UnrealEd!UUnrealEdEngine::Exec() + 273 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedsrv.cpp:742]
UE4Editor_UnrealEd!FEditorFileUtils::LoadMap() + 789 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:1910]
UE4Editor_UnrealEd!FEditorFileUtils::LoadDefaultMapAtStartup() + 216 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\filehelpers.cpp:3070]
UE4Editor_UnrealEd!FUnrealEdMisc::OnInit() + 2263 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedmisc.cpp:299]
UE4Editor_UnrealEd!EditorInit() + 3254 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:86]
UE4Editor!GuardedMain() + 926 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]