Unreal Engine 4 C++ 4.21.2 Compile Failed

The project could not be compiled. Would you like to open it in Visual Studio?

Running E:/Fortnite/UE_4.21/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=“C:/Users/basak/Documents/Unreal Projects/MyProject7/MyProject7.uproject” -TargetType=Editor -Progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject7Editor (no existing makefile)
Using Visual Studio 2017 14.21.27702 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.21.27702) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
@progress push 5%
Parsing headers for MyProject7Editor
Running UnrealHeaderTool “C:\Users\basak\Documents\Unreal Projects\MyProject7\MyProject7.uproject” “C:\Users\basak\Documents\Unreal Projects\MyProject7\Intermediate\Build\Win64\MyProject7Editor\Development\MyProject7Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject7Editor in 11,6236408 seconds
@progress pop
Building 10 actions with 8 processes…
@progress ‘Compiling C++ source code…’ 0%
@progress ‘Compiling C++ source code…’ 10%
[1/10] PCLaunch.rc
@progress ‘Compiling C++ source code…’ 20%
[2/10] SharedPCH.Engine.cpp
Detected compiler newer than Visual Studio 2017, please update min version checking in WindowsPlatformCompilerSetup.h
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(188): error C4346: ‘UE4Atomic_Private::TIsSupportedSize<sizeof(T)>::Value’: ba??ml? ??e ad? bir t?r de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(188): note: t?r? belirten ‘typename’ de?erine sahip ?nek
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(277): note: derlenen s?n?f ?ablon ?rne?i olu?turma ‘TAtomicBase_Basic<T>’ ba?vurusuna bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(188): error C2143: s?zdizimi hatas?: ‘)’ eksik (’?’ ?ncesinde)
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(188): error C2059: s?zdizimi hatas?: ‘)’
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(188): error C2064: terim 0 ba??ms?z de?i?ken alan bir i?lev olarak de?erlendirilmiyor
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(287): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=uint32
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(287): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=FNameEntry *
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(287): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=int32
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(400): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=FMinimalName
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Stats/Stats2.h(115): error C2039: ‘Load’: bir ‘TAtomic<FMinimalName>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Stats/Stats2.h(120): note: ‘TAtomic<FMinimalName>’ bildirimine bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Stats/Stats2.h(154): error C2039: ‘Load’: bir ‘TAtomic<FMinimalName>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Stats/Stats2.h(120): note: ‘TAtomic<FMinimalName>’ bildirimine bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(287): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=const TStatIdData *
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(400): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=ENamedThreads::Type
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(126): error C2039: ‘Load’: bir ‘TAtomic<ENamedThreads::Type>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(115): note: ‘TAtomic<ENamedThreads::Type>’ bildirimine bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(131): error C2039: ‘Load’: bir ‘TAtomic<ENamedThreads::Type>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(115): note: ‘TAtomic<ENamedThreads::Type>’ bildirimine bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(136): error C2039: ‘Store’: bir ‘TAtomic<ENamedThreads::Type>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(115): note: ‘TAtomic<ENamedThreads::Type>’ bildirimine bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(141): error C2039: ‘Store’: bir ‘TAtomic<ENamedThreads::Type>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/TaskGraphInterfaces.h(115): note: ‘TAtomic<ENamedThreads::Type>’ bildirimine bak?n
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Templates/Atomic.h(287): error C2504: ‘TAtomicBase_Basic<T>’: taban s?n?f tan?ms?z
with

          T=bool
      ]

E:\Fortnite\UE_4.21\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h(41): error C2039: ‘Load’: bir ‘TAtomic<bool>’ ?yesi de?il
E:\Fortnite\UE_4.21\Engine\Source\Runtime\Core\Public\Async/Future.h(129): note: ‘TAtomic<bool>’ bildirimine bak?n
ERROR: UBT ERROR: Failed to produce item: C:\Users\basak\Documents\Unreal Projects\MyProject7\Binaries\Win64\UE4Editor-MyProject7.dll
(see …/Programs/UnrealBuildTool/Log.txt for full exception trace)
Total build time: 35,42 seconds (Parallel executor: 0,00 seconds)

Guys I want to say sorry at the beginning because I don’t know where is the right place to want help. So I get this message and I couldn’t find anything.

What language is that



ba??ml? ??e ad? bir t?r de?il


Hi, I believe you haven’t been getting answers because the error messages appear to be in Turkish (from what I can see). We read these messages to understand what went wrong, but unfortunately many of us don’t understand Turkish and therefore we can’t really help.