Unreal Engine 4 beginners queries

  1. the “use complex as simple” will use a per poly collision -> so in a way the model gets rendered twice. So it’s better when you somehow try to create a more basic collision
  2. do you mean how you can build the place + set it to night/day?
  3. depends on how you made your camera -> e.g when you use a character bp, you can just increase the walk speed
  4. you either place them by hand or use one of the foliage tools (foliage tool, landscape grass type, procedural spawner) -> when you want to permanently attach them (so that you can place the mesh + the foliage should be attached) you will have to create an actor bp and place everything in there
  5. Under Quick Settings drop down you’ll find a tick box for Allow Translucent Selection.
  6. yep, they should face the correct way to avoid problems -> just always check this before you export your mesh
  7. to get a good result you should always scale everything down/up -> e.g when you just scale the base colour/diffuse, the normal map wont look right anymore
  8. you could either place them with the foliage tool (then they will be rotated randomly) or create your own spawner
  9. you can use the ones from different demo projects which you can find in the learn tab -> otherwise take a look at the marketplace or create your own ones
  10. post process -> it defines the area where those effects will be displayed. So when the player isn’t in this volume, the effect wont be displayed – just add it to the playabel areas. The lightmass importance volume -> it should just cover the area where you want the best light quality :slight_smile: