I really want to get into creating scenes in UDK, it could be very useful for the visuals that I create at work. Most of the design work we create is done in Rhino for it’s accuracy and simplicity with NURBS modelling, the models are then exported to 3ds Max for rendering. The problem is those exports are not clean in terms of it’s conversion from NURBS to polys - So this causes inevitable problems with UVs for light maps etc.
Does anyone use Rhino with a view to bringing into UDK?, is there a way to export extremely clean meshes from Rhino?.. any advice would be appreciated. Is it best to steer clear of NURBS if going into UDK, should all the modelling be done in 3ds Max?.. will be a shame if that’s the case