I would not rely on the Editor in Linux for learning UE because it is not as stable as Windows one. On that note I did not find Windows version unstable, perhaps you have some other issues in the OS, like drivers?
The libfbxsdk issue has been resolved yesterday, or the day before, if I recall correctly.
Shader compiling/conversion takes A LONG TIME. I have a dual processor (16 cores altogether) workstation, and it takes several minutes for default 2,400 shaders. If you want to load Elemental Demo, thatâs another 9,700 shaders in OpenGL3, or whopping 16,000 in OpenGL4 (about 17 minutes for me).
Depending what system you have, it could take hour(s) to compile shaders for some projectsâŚthatâs just the nature of system (HLSL->GLSL).
Compared to June, there have been a lot of changes. Feel free to check it out and see for yourself - the more the Linux editor gets used, the better it gets.
The UE4 editor seems to be hard coded to QWERTY - this is broken. IMO the correct approach is to use this approach for everything except text entry, text entry should take account of the keyboard layout that the user has selected.
Is there a manual about how to compile UE4 on Linux? I am not even much interested in running Editor, just the final app would be fine (a sample game, etc.).
Is there cmake or something of that nature to make process simple?
Whatâs not working currently in Linux builds compare to Windows builds?
We develop and test on Ubuntu only (using unity and KDE). That said, we are taking patches that make the engine work (including install, etc) better on other distros.
Iâm running on Linux Mint Maya (not so distinct from Ubuntu I think).
There were some missing dependencies, but the script asked for my password to install them, so I quit and installed them manually (from the list in the wiki).
After that the script didnât ask again so I guess I have them all now.
For me the compilation works nicely, no problem at all. Iâm running Linux Mint 17 and I have used Clang 3.5. However, the loading of the editor is awfully slow and kind of freeze my computer. If I wait several minutes (and I canât barely move the mouse while I wait) it eventually opens but itâs not usable for me. Am I the only one here experiencing that?
Hello everyone, my name is Viktor and I want to thank you for this thread and for WIKI A new, community-hosted Unreal Engine Wiki - Announcements and Releases - Unreal Engine Forums .
I succesfully build Unreal Engine 4.7.4 on Kubuntu 14.10 without any problems (only had to run ./Setup.sh twice) and almost (there is no starter content) everything is working as expected. I have small redraw issues but I can live with it.
Person who wrote WIKI should get raise and free Tacos for rest of his/her life, everything is described very clearly and it works.
So again, thank you
It will be easier for us to track and investigate your issue with the editor loading slow if you create a post on the AnswerHub where we can assign the issue to a member of the support team. Be sure to let us know here once you have created the post. Additionally, prior to creating the AnswerHub post, install hardinfo and include the info from that to help us see if your issue could be hardware related.