Unreal Engine 4.9 Released!

[=Demolition Man;379511]
Hi ,
I was one of those GameJam Teams this month that couldn’t compile my game. root cause was excessive file name size. With over 600+ over sized file names from Marketplace asset packs, I just flat didn’t have time to develop a game a resolve out all those file name issues in 4 days time. I will probably have a compiled version of my game latter this month as it’s tricky work to rename assets inside of a project once it’s started (How do I know this, don’t ask!).

Just a note of clarification: It’s large directory names causing problem, not specifically filename. My directory names are HUGE and they are causing engine failures.
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Are you talking about LONG directory names? Like F:\Perforce-PC-Workspace\SeptJam\Content\Blueprints\Widgets\HUD\mainHUD.uasset?