[=;370316]
There’s screenshot, not only framerate is lower, but number of objects and memory usage is higher. This objects number is interesting, how to check what caused additional almost 2000 objects?
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same problem here.
[=;370316]
There’s screenshot, not only framerate is lower, but number of objects and memory usage is higher. This objects number is interesting, how to check what caused additional almost 2000 objects?
[/]
same problem here.