We got a working project on Unreal Engine 4.7.6 that works like a charm on VR at 60 fps, then we did a copy of it for working on 4.82, and we have a drop down to 38 fps. Same project, different engine versions…any tips?
We got a working project on Unreal Engine 4.7.6 that works like a charm on VR at 60 fps, then we did a copy of it for working on 4.82, and we have a drop down to 38 fps. Same project, different engine versions…any tips?