Unreal Engine 4.8 Released!

[=MaxL;337196]
It’s great that you’re working on all these fixes. It seems a lot of people are having problems with mobile, but I haven’t had any issues luckily. Maybe my projects are too simple. I’m using OnePlus One and launching to it from the editor works smoothly on 4.8.2.

I do wish however that the engine could turn off some advanced features so as to support DirectX9. In addition the online subsystem while powerful seems unrefined. I’m currently facing a lot of crashes when attempting to do it through code. The host creates his own game successfully at which point I OpenLevel with the listen option and StartSession, because I read that there was a bug previously if you didn’t. The client then attempts to find sessions, but doesn’t find anything and crashes out the editor on exit whereas in a packaged game it crashes if I attempt to find session a second time.
[/]

Launching from the editor to the device works in 99% of the cases that’s what makes it so irritating working with UE4. Even with 4.9 preview1 I can launch to my device with no issues, packaging it normally how ever doesn’t work at all anymore.

Seems anything after 4.3/4.4 is complete rubbish to build android games on. I’m really hoping for some better support on the mobile platforms as it’s way behind the competition at this moment. I rather have them release a bug-fix release instead of a newer engine version over bloated with new features that keeps fixing old issues on the background. Seems the whole development cycle is just off lately as more get’s broken than fixed.