I can confirm 481 is **more **stable than 480. I had to build it from source to get it but had to since I couldn’t package my game anymore due to a 480 bug.
I was getting at least 2-3 crashes per hour on 480. Mostly in the animBP. I’ve been working with 481 for two days now and have only had one crash and that wasnt in the animbp.
EDIT: crashing on 4.8.1 every 15-20 mins when working in the UMG, specifically binding functions to progress bars.