Still looking for an opinion about how to set landscape grass type assets to cast Dynamic Shadows only, looking on the code the Struct that describes the asset has their fields marked as _DEPRECATED, so I suppose something will change on it (4.9? 4.8.x?).
One other thing that doens’t happened on previous releases: Import/Export errors on C++ class based BPs on open levels.
- I am working on my Class on C++…
- BUT I “already” created a BP child and placed it on level.
- I go on VS, change the code (while I didn’t filtered “yet” how much “deep” this change must be), recompile and run the editor right from VS (DevelopmentEditor Run).
- On open the level where a child BP instance was placed there are import error/warnings.
Workaround:
- Look on the log by the errorshooter instance name.
- Open the BP from that Actor.
- Reparent/Reassign the same class.
- Recompile? (Since I’m not changing the class at all, the engine doesn’t detects a need for recompile, but I press the button anyway).
Next time you open the level the error will not be shown.