I get this at project startup:
://puu.sh/hDLxr/477f6d8e3a.png
mentioned instanced static mesh components are not doing anything with physics…
I get this at project startup:
://puu.sh/hDLxr/477f6d8e3a.png
mentioned instanced static mesh components are not doing anything with physics…
Any place to check over “full” release notes?
Here we go:
https://answers.unrealengine/questions/223761/48-p1-startercontent-bad-material-m-cobblestone-ro.html
https://answers.unrealengine/questions/223756/48-p1-template-animation-bad-loop.html
https://answers.unrealengine/questions/223813/48-p1-topdown-template-problems.html
https://answers.unrealengine/questions/163405/47-p4-advanced-vehicle-template-lightcolors-proble.html
https://answers.unrealengine/questions/177571/47-f11-fullscreen-editor-border-black-1.html
Awesome! Currently testing all new features.
[=;286205]
Any place to check over “full” release notes?
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No. full release notes are still being worked on, and will be available with official 4.8 release in a few weeks.
[=;286183]
Wasn’t 4.8 supposed to contain support for Android OBB downloading and splash screen? Did it make it? Does it even publish for Android at all?
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Yip. It was. There is still hope though.
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New Procedural Mesh Component (Early Access), for easily creating 3D meshes at runtime using Blueprints or C++
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This will be fun!!
In a recent twitch stream they mentioned a 360° video recording option for 4.8, is that still planned?
See : …com/=5Mz53FLggmE&feature=youtu.be&t=56m52s
first thing I noticed is my best friend blueman has been replaced also, it appears as if new man’s right arm flicks when running…has this always been this way or is there a frame missing from animation??
Edit: I think it’s always been this way…just more obvious with droid gaps on his shoulders
Thank you for removing Velocity.Z = 0.f in StartFalling();
[=;286240]
first thing I noticed is my best friend blueman has been replaced also, it appears as if new man’s right arm flicks when running…has this always been this way or is there a frame missing from animation??
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Hopefully new ‘Unreal Man’ becomes an even better best friend! (at very least, he’s prettier!). I see twitch in run-cycle, and we’ll be sure to get that fixed.
Blueman is dead Long live silverman!
://puu.sh/hDQvv/f4d944a8e4.png
://puu.sh/hDQzG/3f90d65042.png
Well after wait some months for fixes to my reported bugs, in 4.8 preview i don’t see any of my bugs fixed.
No fixed in 4.7.x revisions and no fixed in 4.8.
https://answers.unrealengine/questions/177571/47-f11-fullscreen-editor-border-black-1.html
https://answers.unrealengine/questions/148647/bugrequest-46-set-shape-material-in-3d-shapes.html
https://answers.unrealengine/questions/203408/47-48-template-advanced-car-something-bad.html
https://answers.unrealengine/questions/163405/47-p4-advanced-vehicle-template-lightcolors-proble.html
Cool, thanks ! silver/white/unrealman is growing on me, I’m getting urge to load him into substance painter and give him a fresh coat of paint
Oh, top marks for sorting out foliage tool UI!! This will reduce my blood pressure level
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Found my own first bug, You can’t override Tick_Implementation any more in UUserWidget, code tells you to use NativeTick instead.
However, Compiler does not allow it:
EDIT: Cancel that, arguments have changed slightly that’s all.
[=;286257]
Well after wait some months for fixes to my reported bugs, in 4.8 preview i don’t see any of my bugs fixed.
No fixed in 4.7.x revisions and no fixed in 4.8.
https://answers.unrealengine/questions/177571/47-f11-fullscreen-editor-border-black-1.html
https://answers.unrealengine/questions/148647/bugrequest-46-set-shape-material-in-3d-shapes.html
https://answers.unrealengine/questions/203408/47-48-template-advanced-car-something-bad.html
https://answers.unrealengine/questions/163405/47-p4-advanced-vehicle-template-lightcolors-proble.html
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Please keep in mind that this is first preview and as such not all fixes are implemented or listed. full list of fixes will be provided in 4.8 release notes. However, I can address each of threads you’ve posted here.
I don’t see anything regarding large terrain LoD stuff like in Kite Demo.
Coming later?
[=;286286]
I don’t see anything regarding large terrain LoD stuff like in Kite Demo.
Coming later?
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That’d be interesting to know for sure!
[=;286276]
EDIT: Cancel that, arguments have changed slightly that’s all.
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Make sure you call Super::NativeTick.