Unreal Engine 4.8 Preview

Awesome guys, Ed and launcher seems stalled while downloading. I am a happy camper.

Is there any improvement for supporting low-end mobile devices?

Multi texture support for paper2d sprites… LOVE YOU GUYS!!

Thanks for hard work!

My Project crashes on hitting play :rolleyes: Who would have thought that I will have problems with 4.8 :wink:

I didn’t see it reported in list above, but if you create a new FPS template, there are new arms but no GUN. Shooting magic balls =)

Also, still anxious to test that network demo tool somehow.

Another crash while dragging around UI tabs… Even reproducible, can’t get details panel from right to left :wink:

[=;286154]
I didn’t see it reported in list above, but if you create a new FPS template, there are new arms but no GUN. Shooting magic balls =)

Also, still anxious to test that network demo tool somehow.
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Pretty sure that’s intended now. gun used to be part of forearm mesh and difficult to unattach to swap with gun meshes. Now you can just make a socket and plug in any old gun mesh.

I’m looking forward to see enhancements in UMG!

Thanks for answer,

Also I’m not sure if I should continue to post issues here or somewhere else? but…

  1. UMG Animation Editor changes are awesome. However, I started to do some widget animations. I simply keyed a button going left to right across screen which worked fine. I then opened new curve editor feature and manipulated curve successfully. Then, I added a new key to curve which ended up adding correct new key, but it also added additional new curves unrelated to what I was animating. Instead of just adding a single key to “Offsets Left”, it added keys for Top, Right, & Bottom messing up animations completely.

edit: https://answers.unrealengine/questions/223737/48-preview-1-umg-animation-curve-add-keys-bug.html

[=;286162]
Thanks for answer,

Also I’m not sure if I should continue to post issues here or somewhere else? but…

  1. UMG Animation Editor changes are awesome. However, I started to do some widget animations. I simply record a button going left to right across screen which was worked fine. I then opened new curve editor feature and manipulated curve successfully. Then, I added a new key to curve which ended up adding correct new key, but it also added a additional new curves unrelated to what I was animating. Instead of just adding a single key to “Offsets Left”, it added keys for Top, Right, & Bottom messing up animations completely.
    [/]

For something that complicated, I would suggest entering a bug report at answers.unrealengine so I can get a tech to investigate it. Anyone entering bug reports can link them to me and I’ll assign a tech to them immediately. Additionally we have several eyes watching new reports coming in for 4.8 on , so it might be assigned before I get to it even.

Same goes for anyone with a crash. We have several known crashes that will be fixed by release, but we need to check callstacks/log files to verify nothing new has appeared.

Nice. I what about spline component update? would this also be within release?

[= ;286155]
Another crash while dragging around UI tabs… Even reproducible, can’t get details panel from right to left :wink:
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Hi ,

I was able to reproduce this. I’ll update here once I get a ticket in with this.

Thank you!

EDIT:

Reported with UE-15075

First one of my 4.8 bug reportsanswers.unrealengine/questions/223729/48p1-parentchild-bug-crashes-engine.html :cool:

Can’t express how excited i am about 4.8. I’ve been dreaming of a proper way of placing foliage since UDK days. :o

Awesome, downloading now! Finally some improved DOF/Motion Blur- really excited about these + grass foliage optimisations!

thanks a lot will be checking it out

I wish there was a list of stuff that has been fixed and added to blueprints

for example do struct arrays finaly support copying and some other stuff i reported here: ://answers.unrealengine/questions/213918/structs-and-enumerations-broken-blueprint.html

also any update on bluetilities?

[=;286173]
thanks a lot will be checking it out

I wish there was a list of stuff that has been fixed and added to blueprints

for example do struct arrays finaly support copying and some other stuff i reported here: ://answers.unrealengine/questions/213918/structs-and-enumerations-broken-blueprint.html

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Alright, I’ve got looking into what happened with that.

[= ;286167]
First one of my 4.8 bug reportsanswers.unrealengine/questions/223729/48p1-parentchild-bug-crashes-engine.html :cool:
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I’ve got looking into it right now.

I’m very touched. It’s awesome! Open World support and Full dynamic global illumination. Thank you Epic! <3 <3 <3

EPIC EDIT: Note, we’ve removed mention of global illumination from these notes because we’ve determined it’s only a minor feature prototype at this phase.

Wasn’t 4.8 supposed to contain support for Android OBB downloading and splash screen? Did it make it? Does it even publish for Android at all?