[=;286257]
Well after wait some months for fixes to my reported bugs, in 4.8 preview i don’t see any of my bugs fixed.
No fixed in 4.7.x revisions and no fixed in 4.8.
https://answers.unrealengine/questions/177571/47-f11-fullscreen-editor-border-black-1.html
https://answers.unrealengine/questions/148647/bugrequest-46-set-shape-material-in-3d-shapes.html
https://answers.unrealengine/questions/203408/47-48-template-advanced-car-something-bad.html
https://answers.unrealengine/questions/163405/47-p4-advanced-vehicle-template-lightcolors-proble.html
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Please keep in mind that this is first preview and as such not all fixes are implemented or listed. full list of fixes will be provided in 4.8 release notes. However, I can address each of threads you’ve posted here.
- UE11109 - Seems to be working in 4.8, may be included in a later preview build
- UE-6816 - Still under assessment, marked for 4.9 but this could change depending on difficulty of fix
- Car physics has been discussed at length with Skolones here: forums.unrealengine/showthread.php?48843-Horrible-Car-Physics/page4&highlight=horrible+car please feel free to add your experiences to thread.
- This isn’t a bug. standard workflow is to increase lightmass importance volume to encompass your level, which can be done through details pane or by transform widget.