[=EoinOBroin;306452]
Any word on AI Perception component being fully exposed to Blueprints? Would love to make use of “lose sight radius” and other options that regular pawn sensing component doesn’t have! (or is “on perception updated” blueprint event enough to do just that?- mabye I haven’t looked into it well enough).
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update info for AIPerceptionComponent doesn’t allow you to retrieve status of a sense yet. I’m going to try and sort that out and submit a pull request sometime in next week or so, as I need it for my own work.