Unreal Engine 4.8 Preview

[=RhythmScript;288502]
Can anyone offer advice on setting up new Tonemapper’s parameters to look like old Tonemapper? I hate how dark and blurry 4.8 makes my game look.
[/]

You don’t have to use new tone mapper. By default it is disabled. r.TonemapperFilm 1 enables new tone mapper. It also won’t affect blurriness. In future I will make an easier upgrade path. For now you can use these settings to closely match old tone mapper.

Slope = 0.98
Toe = 0.3
Shoulder = 0.22
BlackClip = 0
WhiteClip = 0.025