So as the title states, my Unreal Engine 4.8 version seems to crash whenever I open the project and do something in it. It’s not anything specific but anything can cause it. So far the crash has occured when I open the project, try to play in my level, open a widget, open a blueprint or when I try to move something in my level. Before it crashes, it freezes for a few seconds and then a pop-up appears “Unreal Engine has stopped working” and forces me to close the program. Then it opens up a CrashReportClient which I can’t visually see from my desktop. It just opens up in the processes list and eats a ton of my RAM memory aswell as CPU usage causing my computer to almost crash because the CPU usage goes up to 100%. This didn’t appear before on version 4.7.6.
This project that I am doing is co-developed by my friend and we’re swapping files between us using dropbox. I thought that this could be the issue for why it is crashing but then again, my friend doesn’t get any crashes from the files that I sent to him. Please help this constant crashing does drive me crazy when I can’t make any changes to the game. Here’s a CrashContext.runtime which I found under my documents in the project folder.
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<Version>1</Version>
<ProcessId>50484</ProcessId>
<IsInternalBuild>0</IsInternalBuild>
<IsPerforceBuild>0</IsPerforceBuild>
<IsSourceDistribution>0</IsSourceDistribution>
<GameName>Doodle_V2</GameName>
<ExecutableName>UE4Editor</ExecutableName>
<BuildConfiguration>Development</BuildConfiguration>
<PlatformName>Windows</PlatformName>
<PlatformNameIni>Windows</PlatformNameIni>
<EngineMode>Editor</EngineMode>
<EngineVersion>4.8.0-2579680+++depot+UE4-Releases+4.8</EngineVersion>
<CommandLine> </CommandLine>
<LanguageLCID>9</LanguageLCID>
<DefaultLocale>fi_FI</DefaultLocale>
<IsUE4Release>1</IsUE4Release>
<UserName></UserName>
<BaseDir>C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Program Files/Epic Games/4.8/</RootDir>
<MachineId>BD21701F45C6EA3FF8781FA6DCF6200D</MachineId>
<EpicAccountId>5aeccbe5c8a848eebc8eede2e4be11f6</EpicAccountId>
<CallStack></CallStack>
<SourceContext></SourceContext>
<UserDescription></UserDescription>
<ErrorMessage>Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 223]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:434
with error E_OUTOFMEMORY,
Size=1024x1024x1 Format=DXGI_FORMAT_R32G32B32A32_FLOAT(0x00000002), NumMips=1, Flags=D3D11_BIND_RENDER_TARGET D3D11_BIND_SHADER_RESOURCE
</ErrorMessage>
<MiscNumberOfCores>4</MiscNumberOfCores>
<MiscNumberOfCoresIncludingHyperthreads>4</MiscNumberOfCoresIncludingHyperthreads>
<MiscIs64bitOperatingSystem>1</MiscIs64bitOperatingSystem>
<MiscCPUVendor>GenuineIntel</MiscCPUVendor>
<MiscCPUBrand> Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz</MiscCPUBrand>
<MiscPrimaryGPUBrand>NVIDIA GeForce GTX 970</MiscPrimaryGPUBrand>
<MiscOSVersionMajor>Windows 7</MiscOSVersionMajor>
<MiscOSVersionMinor>Service Pack 1</MiscOSVersionMinor>
<MemoryStatsTotalPhysical>17136226304</MemoryStatsTotalPhysical>
<MemoryStatsTotalVirtual>8796092891136</MemoryStatsTotalVirtual>
<MemoryStatsPageSize>4096</MemoryStatsPageSize>
<MemoryStatsTotalPhysicalGB>16</MemoryStatsTotalPhysicalGB>
</RuntimeProperties>
<PlatformProperties>
<Platform.IsRunningWindows>1</Platform.IsRunningWindows>
</PlatformProperties>
</FGenericCrashContext>