I’ve been trying to debug my unreal engine not printing out GEngine logs in game. My project worked until one time and it crashed. Now it loads to 73% and crashes everytime.
I’ve attached the log.
MachineID: 413522AA43976CE3C9FAE580C35D04C3
[2016.02.11-12.25.11:506][ 0]Log file open, 02/11/16 12:25:11
[2016.02.11-12.25.11:506][ 0]LogInit:Display: Running engine for game: SacredHeartBeat
[2016.02.11-12.25.11:506][ 0]LogInit:Display: RandInit(1314775547) SRandInit(1314775548).
[2016.02.11-12.25.11:506][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
[2016.02.11-12.25.11:506][ 0]LogStats: Stats thread started
[2016.02.11-12.25.11:506][ 0]LogInit: Version: 4.8.3-2634408+++depot+UE4-Releases+4.8
[2016.02.11-12.25.11:506][ 0]LogInit: API Version: 2579680
[2016.02.11-12.25.11:506][ 0]LogInit: Compiled (64-bit): Jul 27 2015 16:24:33
[2016.02.11-12.25.11:506][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
[2016.02.11-12.25.11:506][ 0]LogInit: Build Configuration: Development
[2016.02.11-12.25.11:506][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8
[2016.02.11-12.25.11:506][ 0]LogInit: Command line:
[2016.02.11-12.25.11:506][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/
[2016.02.11-12.25.11:506][ 0]LogInit: Rocket: 1
[2016.02.11-12.25.11:552][ 0]LogInit: Using libcurl 7.41.0
[2016.02.11-12.25.11:552][ 0]LogInit: - built for x86_64-pc-win32
[2016.02.11-12.25.11:552][ 0]LogInit: - supports SSL with WinSSL
[2016.02.11-12.25.11:552][ 0]LogInit: - other features:
[2016.02.11-12.25.11:552][ 0]LogInit: CURL_VERSION_SSL
[2016.02.11-12.25.11:552][ 0]LogInit: CURL_VERSION_IPV6
[2016.02.11-12.25.11:552][ 0]LogInit: CURL_VERSION_ASYNCHDNS
[2016.02.11-12.25.11:552][ 0]LogInit: CURL_VERSION_LARGEFILE
[2016.02.11-12.25.11:552][ 0]LogInit: CURL_VERSION_IDN
[2016.02.11-12.25.11:552][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
[2016.02.11-12.25.11:552][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
[2016.02.11-12.25.11:552][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
[2016.02.11-12.25.11:552][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
[2016.02.11-12.25.11:552][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
[2016.02.11-12.25.11:588][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2016.02.11-12.25.11:630][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2016.02.11-12.25.11:641][ 0]LogInit: Object subsystem initialized
[2016.02.11-12.25.11:642][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)'
[2016.02.11-12.25.11:642][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Conor/Documents/Unreal Projects/SacredHeartBeat/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2016.02.11-12.25.11:643][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
[2016.02.11-12.25.11:643][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Conor/Documents/Unreal Projects/SacredHeartBeat/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2016.02.11-12.25.11:643][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
[2016.02.11-12.25.11:643][ 0]LogConsoleResponse:Warning: Found in ini file 'C:/Users/Conor/Documents/Unreal Projects/SacredHeartBeat/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
[2016.02.11-12.25.11:643][ 0]LogInit: Selected Device Profile: [Windows]
[2016.02.11-12.25.11:643][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.02.11-12.25.11:661][ 0]LogInit: Computer: CONOR-PC
[2016.02.11-12.25.11:661][ 0]LogInit: User: Conor
[2016.02.11-12.25.11:661][ 0]LogInit: CPU Page size=4096, Cores=2
[2016.02.11-12.25.11:661][ 0]LogInit: High frequency timer resolution =3.531246 MHz
[2016.02.11-12.25.11:661][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx)
[2016.02.11-12.25.11:662][ 0]LogMemory: Platform Memory Stats for Windows
[2016.02.11-12.25.11:662][ 0]LogMemory: Process Physical Memory: 52.14 MB used, 52.14 MB peak
[2016.02.11-12.25.11:662][ 0]LogMemory: Process Virtual Memory: 22.56 MB used, 22.56 MB peak
[2016.02.11-12.25.11:662][ 0]LogMemory: Physical Memory: 5292.61 MB used, 16381.55 MB total
[2016.02.11-12.25.11:662][ 0]LogMemory: Virtual Memory: 313.71 MB used, 134217728.00 MB total
[2016.02.11-12.25.11:772][ 0]LogTextLocalizationManager: The requested culture ('en_US') has no localization data; parent culture's ('en') localization data will be used.
[2016.02.11-12.25.12:062][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...)
Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
[2016.02.11-12.25.12:603][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 660 (Feature Level 11_0)
[2016.02.11-12.25.12:603][ 0]LogD3D11RHI: Adapter has 1988MB of dedicated video memory, 0MB of dedicated system memory, and 8190MB of shared system memory, 1 output[s]
[2016.02.11-12.25.12:607][ 0]LogD3D11RHI: Found D3D11 adapter 1: Microsoft Basic Render Driver (Feature Level 11_0)
[2016.02.11-12.25.12:607][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8190MB of shared system memory, 0 output[s]
[2016.02.11-12.25.12:607][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2016.02.11-12.25.12:615][ 0]LogD3D11RHI: InitD3DDevice
[2016.02.11-12.25.12:615][ 0]LogD3D11RHI: !Direct3DDevice
[2016.02.11-12.25.12:615][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.02.11-12.25.12:649][ 0]LogD3D11RHI: Async texture creation enabled
[2016.02.11-12.25.12:666][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.02.11-12.25.13:967][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform
[2016.02.11-12.25.14:012][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.02.11-12.25.14:055][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.02.11-12.25.14:097][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.02.11-12.25.14:144][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.02.11-12.25.14:185][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.02.11-12.25.14:224][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.02.11-12.25.14:262][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.02.11-12.25.14:302][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.02.11-12.25.14:342][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.02.11-12.25.14:381][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.02.11-12.25.14:419][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.02.11-12.25.14:545][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.02.11-12.25.14:582][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.02.11-12.25.14:620][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.02.11-12.25.14:662][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.02.11-12.25.14:662][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.02.11-12.25.15:312][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.02.11-12.25.15:447][ 0]LogDerivedDataCache: Loaded boot cache 0.14s 75MB C:/Users/Conor/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc.
[2016.02.11-12.25.15:447][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Conor/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc
[2016.02.11-12.25.15:448][ 0]LogDerivedDataCache: FDe
Any Idea?