[=malcriado;273044]
Can someone please tell where can i get UE source code?
There is nothing , https://github/EpicGames
please, is the third time i ask about without getting response. I need to get the source code for working with leap motion.
Thanks in advance.
F.
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Will 9829 ever be fixed on 4.7?
It doesn’t exist on previous engines… I’m sure you guys understand that your engine is a broken product when there are bugs like that preventing users from upgrading.
[= ;273137]
Will 9829 ever be fixed on 4.7?
It doesn’t exist on previous engines… I’m sure you guys understand that your engine is a broken product when there are bugs like that preventing users from upgrading.
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Yeah, the way how (when) epic fixes bugs is really not professional.
[= ;273137]
Will 9829 ever be fixed on 4.7?
It doesn’t exist on previous engines… I’m sure you guys understand that your engine is a broken product when there are bugs like that preventing users from upgrading.
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Hi ,
UE-9829 is fixed in our internal build and is slated for the 4.8 release. As has been mentioned before, hotfixes are intended specifically to address critical crashes that affect many users. If an error affects a large number of users, but is not a crash, it may end up in a hotfix if there is time to add it in, however is not guaranteed.
Edit: After familiarizing myself more with the specific in question, it turns out that has already addressed on an answerhub post :
The blocker you are seeing is not a blocking bug so much as an error in communicating what is needed for it to work. When returning Physical Materials, you must set “bReturnMaterialOnMove” to true. was not clarified in the description when you hoovered over the output pin. The “accessed none” error is too far down the chain of events to clarify exactly what occurred, however, as pointed out in the link:
[]
The resolution for was making a more descriptive message when hovering over the node. now indicates that the “bReturnMaterialOnMove” needs to be enabled via the details panel.
setting is already available in 4.7. The only thing that has been updated is the description which now reads:
Hey guys, im loving BLUEPRINTABLE COMPONENTS!
Is there plans to allow access to more component types, i currently have a UBoxComponent that i would love to be able to make blueprints out of.
Thanks!
UE-9829 is fixed in our internal build and is slated for the 4.8 release. As has been mentioned before, hotfixes are intended specifically to address critical crashes that affect many users. If an error affects a large number of users, but is not a crash, it may end up in a hotfix if there is time to add it in, however is not guaranteed.
Edit: After familiarizing myself more with the specific in question, it turns out that has already addressed on an answerhub post :
The blocker you are seeing is not a blocking bug so much as an error in communicating what is needed for it to work. When returning Physical Materials, you must set “bReturnMaterialOnMove” to true. was not clarified in the description when you hoovered over the output pin. The “accessed none” error is too far down the chain of events to clarify exactly what occurred, however, as pointed out in the link:
Please try the above steps and see if that fixes your error so you can continue forward.
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Do you mean we have to activate that for ***every ***actor now?! Because I’ve done that on Characters when I was using 4.7 and had no results…
We are considering a fix for one specific, major crash. Unfortunately I do not have a timeframe of when will be made available.
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Thanks for your answer , my internet connection is slow and currently i using 4.7.3 but i decide to update to new version if new update will release soon i can wait for that …
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Do you mean we have to activate that for ***every ***actor now?! Because I’ve done that on Characters when I was using 4.7 and had no results…
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No, the bReturnMaterialOnMove should only have to be turned on on the blueprint that is moving and attempting to find the physical material. However, if you are moving on landscapes there was a separate bug reported that has been fixed and scheduled for 4.8. If you are moving on BSP’s they are hollow and do not properly return traces due to . It may work if you put a blocking volume inside the BSP but I have not tested myself so I cannot guarantee results until I’ve had time to test it one way or the other.
Hi guys, In App Purchase system will be specified in 4.8?? We’re getting too many troubles to get working on our project. Having a tutorial to implement and running correctly on iOS and Android would be extremely good guys!!
The 4.7.6 Hotfix is now live! hotfix resolves a critical for Mac users who crash on startup. Hotfix is not necessary to download for users developing on Windows
The 4.7.6 Hotfix is now live! hotfix resolves a critical for Mac users who crash on startup. Hotfix is not necessary to download for users developing on Windows
Ok chaps…update description above is VERY modest - whatever you guys fixed made my projects FPS jump from 20 to 60 - Editor is now rocking on Mac book pro! THANK YOU!
I am a bit confused. In both of the threads you linked (your links are broken, I used the ones from your last post), you posted that you found the specific commit for the fix and in both it seems that the errors you are seeing have been resolved internally and will be implemented into the engine, potentially in 4.8. I don’t understand your meaning by “there is no hope for a solution”. Can you clarify?
I saw today from IGN France , Windows 10 will come in 4 months (free Update for Windows 7/8) , Unreal Engine is full ready for DirectX 12 ? What card ready DTX 12 Epic you advise us ?