Unreal Engine 4.7 Released!

Hey. After updating to 4.7.5, I am looking to find a good work around for a change that is being made. The certain members of the UCharacterMovement class are being made private, and Visual is now spitting out an error telling me any value changes i’m making to certain member variables, like CharacterMovement->MaxWalkSpeed, is no longer valid, and that I need to use the GetCharacterMovement(); function.

How would I go about changing certain values in code? Right now, I made a workaround in blueprints, but I am wondering how I could do in code as well.