Unreal Engine 4.7 Preview

I managed to fully download Preview 2 before it was pulled from launcher yesterday, but now that it has been re-released I am not seeing any update available for it. Is expected? Should I remove and re-download or is version I have same as one released today?

Sorry for being a pain… Just want to make sure I have correct version, thanks! :slight_smile:

[=;202908]
@ : Just now I downloaded 4.7.0 Preview 2 and multiplayer is fixed. yay :slight_smile:
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Oh ! Let us know if that changes back for any reason.

[=;202915]
I managed to fully download Preview 2 before it was pulled from launcher yesterday, but now that it has been re-released I am not seeing any update available for it. Is expected? Should I remove and re-download or is version I have same as one released today?
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It’s not exactly same, we had to change one thing that we believe caused a critical error. I would suggest getting it again, otherwise you may encounter error. Sorry about that.

[= ;202921]
It’s not exactly same, we had to change one thing that we believe caused a critical error. I would suggest getting it again, otherwise you may encounter error. Sorry about that.
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No worries! Thanks for info , will re-download after stream. :slight_smile:

Does Preview 2 include GearVR support?

Thanks guys, haven’t had much to check out preview yet. Looking better though.

One annoyance with preview 2 is that OS X keyboard shortcuts are incorrect now. They used to be correct such as using command+s to save . But it’s now mapped to control+s, etc.

[=NobleSpoon;203060]
Does Preview 2 include GearVR support?
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Also eager to know. We havent heard anything about other than it being on trello card as for release and a general statement previously about it being in 4.7

Montage status -
Branch point track is missing(or are notifies taking over?). Access to animation slot manager is only available via manually going to Window menu. Created slots always go into first group no matter second group is selected. How do you actually view more than one slot? What is a Group? latest/INT/Engine/Animation/AnimMontage is doesn’t really match whats in 4.7p2.

Is Montage currently a work in progress area for preview 2?

Hi,

Could you please fix bug for next release:
questions/153993/createcanvasrendertarget2d-461.html

There is a crash (Access violation reading location) when you are creating a createcanvasrendertarget2d.

thanks,

[=;203204]
Montage status -
Branch point track is missing(or are notifies taking over?). Access to animation slot manager is only available via manually going to Window menu. Created slots always go into first group no matter second group is selected. How do you actually view more than one slot? What is a Group? latest/INT/Engine/Animation/AnimMontage is doesn’t really match whats in 4.7p2.

Is Montage currently a work in progress area for preview 2?
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In UE4.7, you can create a branching point by creating an anim notify and then set that to be a branching point.

[=;194331]
, 4.7 update go!

Any word on updates to Audio Visualization plugin? I’m hoping to get a fix for it’s packaging problems here in next release.
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Curently working on that one so far i have been able to completely compile plugin into my code. last barrier( why it cant be packaged) is to decompress pcm data when dealing with cooked content

Love release so far but I have a question and I’m not sure if it’s a “bug” or an intentional change that just wasn’t documented to us yet… but in 4.6.1, with a blueprint created of “MacroLibrary” type (Blueprints->Blueprint Macro Library) I am able to create a node to “Get Game Instance” (right click graph and type it in, shows up under “Game” section ) however in 4.7 no longer shows up (with or without context sensitivity selected.) Same happens with “Get Game Mode”

Thank you for your !

No fix on Unreal engine 4 stability? editor got very slow since 4.6 . Please fix problem with bug report: UE-6354

which got discussed here:
questions/142775/ue-46-only-extreme-editor-lag-and-mouse-jitter-whi.html#comment-142775-form

best regards. :slight_smile:

Any update on bug?
UE-4466
questions/119374/45-particle-collision-resets-on-project-change.html

Seems to have been an since 4.5

Another one who is really looking forward to Gear VR support. :slight_smile:

Just saw Twitch Broadcast. Sounds like great stuff!

Hello! :slight_smile:

Are there any plans on adding static lightning build for BP placed instanced meshes? I described everything here (in answers as well):
questions/134916/building-lighting-for-instanced-static-meshes.html

is very important for me, I plan to use a lot of instanced meshes placed like and I see everything works great only with Foliage tool. It would be a blast to have in BP as well.

[=Lazy Games;204066]
Any update on bug?
UE-4466
questions/119374/45-particle-collision-resets-on-project-change.html

Seems to have been an since 4.5
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Yes has been fixed in and will be in an upcoming build.

[TABLE]

I’m excited for 4.7. Hopefully, we’ll see a fix for notorious ‘Set Members in Struct’ for Struct contained inside of an Array UE-6451.

[]
Foliage rendering performance significantly improved! Hundreds of thousands of foliage instances can be efficiently rendered and edited, with per-instance LOD support and per-pixel dithered LOD transitions.
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!!! Can anyone advise if same performance improvements have been applied to Instanced Static Meshes in general? If YES, will boost rendering performance of GOLEMs from Hundreds of thousands instances. YAY!

https://arcadekomodo/home/wp-content/uploads/2014/12/GOLEM_RockGoldbarsBubbleGum2.gif
GOLEM ECS (Click to Enlarge)

Hey !

I have some deprecation warnings with server rpc’s since 4.7.


warning C4996: Function YagActor::ServerSetBodyTexturePath needs native implementation by virtual void ServerSetBodyTexturePath_Implementation(const FString& NewBodyTexturePath) due to its properties.

I have one of those for each server rpc.
I am using a very standard way to declare/define them and it has been working fine until 4.7.
I have started a thead about that but after a few exchanges and tries with some experienced guys, matter is still unresolved so i just post here to draw some attention to thread:
https://.unrealengine/showthread.php?56211-How-do-i-code-server-rpc-in-4-7

I still don’t know whether or not i am doing anything wrong, any official help to settle that matter would be super nice :slight_smile:

Cheers

[=;203694]
Curently working on that one so far i have been able to completely compile plugin into my code. last barrier( why it cant be packaged) is to decompress pcm data when dealing with cooked content
[/]

Doing gods work! Thanks so much!