Unreal Engine 4.7 Preview

something I’ve been hoping would be addressed that hasn’t is -

I use multiple monitors, whenever I try and drag a UE4 Editor window to a new screen - I click and drag title bar and move it - it instantly minimized to say 100px by 50px - its mildly annoying and sometimes I lose window and waste

[=;208427]
As it turns out, I can indeed access new ones. I upgraded from 4.6 and always chose Actor as parent class. It worked until 4.7 where I have to create one for my blueprints (Actor as parent class) and one for my UMG widgets (UserWidget as parent class).
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Is editor giving you any errors when you attempt to open macro library? If so what does message say?

UPDATE!

We have just released Preview 4 for 4.7! update to preview contains an additional 13 bug fixes. Please view original post on page 1 of thread for updated “Known Issues” list.

We would like to call out one particular known for Preview 4 - UE-7793 - Crash opening and using foliage

Thank you for your continued help in testing 4.7 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.

Thanks! Having a longer preview cycle will give us a stable and quality release!

[= ;208685]
UPDATE!

We have just released Preview 4 for 4.7! update to preview contains an additional 13 bug fixes. Please view original post on page 1 of thread for updated “Known Issues” list.

We would like to call out one particular known for Preview 4 - UE-7793 - Crash opening and using foliage

Thank you for your continued help in testing 4.7 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.
[/]

Nice! I’m pleased with fix for UMG Text. Although there was a workaround, makes life much easier :slight_smile:

[= ;208685]
UPDATE!

We have just released Preview 4 for 4.7! update to preview contains an additional 13 bug fixes. Please view original post on page 1 of thread for updated “Known Issues” list.

We would like to call out one particular known for Preview 4 - UE-7793 - Crash opening and using foliage

Thank you for your continued help in testing 4.7 build before its official release. As a reminder, Preview builds are for testing only, and should not be used for active development of your project.
[/]

Ohmy, I updated my project before note and now it’s not working, of course. Is it possible to download 3rd version of preview or anything to make project workable again?

Hey ,

could you change text list of “resolved Issues” to not be crossed out? It makes it unnecessarily hard to , since headline already explains that they are resolved. :slight_smile:

[= ;208685]

We would like to call out one particular known for Preview 4 - UE-7793 - Crash opening and using foliage
[/]

I’m not using any foliage (never used them) and preview 4 is crashing on opening (one of my projects) and crashing as soon as I hit simulate on another

e: rendering an instanced static mesh crashes it. one of my projects has a ISM in level straight away, and other generates them. even if I just add an instance in BP components window it crashes.

So far I like 4.7 though! Seems much faster and undo seems to work better!

[= ;208522]
Is editor giving you any errors when you attempt to open macro library? If so what does message say?
[/]

Nope, no errors. They just didn’t appear anymore. Thankfully I didn’t have many macros so setting up new ones was an easy task. I wish you could copy them with in- and outputs somehow …

About Preview 4: Thank you for update! I hoped it made classes, actors and assets available in data table row editor that got introduced recently at it is vital for my project.

[=;208730]
Ohmy, I updated my project before note and now it’s not working, of course. Is it possible to download 3rd version of preview or anything to make project workable again?
[/]

It is not possible to roll back to previous releases. I do hope it was only a test project and not your project for active development (to reiterate for , please only use test projects or a copy of your project when testing Preview releases)

We would certainly like to investigate though. Can you please make an post in Bug Reports section with more information about failures you are experiencing? Thanks

[=;208732]
could you change text list of “resolved Issues” to not be crossed out? It makes it unnecessarily hard to , since headline already explains that they are resolved. :slight_smile:
[/]

I understand. We’ll consider our options. We just want it to be very clear that these are not issues any longer.

Cheers

Incompatibility of Editor under OS X 10.10

I just realized while building 4.7 Preview myself on OS X 10.10, there seems to be an with open gl window being added as sub view to super view of content window. following exception arises:



2015-01-20 23:20:54.643 UE4Editor-Mac-Debug[30748:8226068] NSWindow warning: adding an unknown subview: <FCocoaOpenGLView: 0x6180001768c0>
2015-01-20 23:20:54.663 UE4Editor-Mac-Debug[30748:8226068] Call stack:
(
	0   AppKit                              0x00007fff9674c1ec -[NSThemeFrame addSubview:] + 107
	1   UE4Editor-OpenGLDrv-Mac-Debug.dylib 0x000000012cf4e153 _Z27PlatformCreateOpenGLContextP21FPlatformOpenGLDevicePv + 1363
	2   UE4Editor-OpenGLDrv-Mac-Debug.dylib 0x000000012cf4dae7 _ZN15FOpenGLViewportC2EP17FOpenGLDynamicRHIPvjjb + 967
	3   UE4Editor-OpenGLDrv-Mac-Debug.dylib 0x000000012cf45f44 _ZN15FOpenGLViewportC1EP17FOpenGLDynamicRHIPvjjb + 68
	4   UE4Editor-OpenGLDrv-Mac-Debug.dylib 0x000000012cf45eb7 _ZN17FOpenGLDynamicRHI17RHICreateViewportEPvjjb + 167
	5   UE4Editor-RHI-Mac-Debug.dylib       0x0000000108f0b6a5 _Z17RHICreateViewportPvjjb + 165
	6   UE4Editor-SlateRHIRenderer-Mac-Debug.dylib 0x00000001217052b5 _ZN17FSlateRHIRenderer14CreateViewportE10TSharedRefI7SWindowL7ESPMode0EE + 2293
	7   UE4Editor-SlateCore-Mac-Debug.dylib 0x0000000109db8192 _ZN7SWindow10ShowWindowEv + 722
	8   UE4Editor-MainFrame-Mac-Debug.dylib 0x000000010dfa33c6 _ZNK17FMainFrameHandler19ShowMainFrameWindowE10TSharedRefI7SWindowL7ESPMode0EEb + 646
	9   UE4Editor-MainFrame-Mac-Debug.dylib 0x000000010df586c1 _ZN16FMainFrameModule22CreateDefaultMainFrameEb + 13137
	10  UE4Editor-UnrealEd-Mac-Debug.dylib  0x000000010b326e2a _Z10EditorInitR11IEngineLoop + 13002
	11  UE4Editor-Mac-Debug                 0x0000000100044c2a _Z11GuardedMainPKw + 138
	12  UE4Editor-Mac-Debug                 0x0000000100059db9 -[UE4AppDelegate runGameThread:] + 297
	13  UE4Editor-Core-Mac-Debug.dylib      0x00000001003065fb -[FCocoaGameThread ] + 123
	14  Foundation                          0x00007fff98b7590a __NSThread__main__ + 1345
	15  libsystem_pthread.dylib             0x00007fff94c3a268 _pthread_body + 131
	16  libsystem_pthread.dylib             0x00007fff94c3a1e5 _pthread_body + 0
	17  libsystem_pthread.dylib             0x00007fff94c3841d thread_start + 13
)


For now, seems to be only a warning, cause I do not see anything that does not work. Apples documentation says, that starting with Yosemite, it shall no longer be possible to use NSWindow’s addSubView method for purpose (see OpenGLMac.cpp). Maybe someone of your Mac gurus can figure something out for :slight_smile:

Regards,

Heiko

Hey,
any estimate on when can we expect full version of 4.7?

PS: Thanks for great work guys, loving engine so far.

[= ;208765]
It is not possible to roll back to previous releases. I do hope it was only a test project and not your project for active development (to reiterate for , please only use test projects or a copy of your project when testing Preview releases)

We would certainly like to investigate though. Can you please make an post in Bug Reports section with more information about failures you are experiencing? Thanks
[/]

Nothing serious, it was my game for january jam and it’s already finished so it’s okay.

Well, it’s exactly what you’ve described in warning, I believe:

[]
Assertion failed: InstancedRenderData.InstanceBuffer.GetStride() == sizeof(FInstancingUserData::FInstanceStream
[/]

I think that’s what was failing for me too

So I’m dumb and updated to 4.7 Preview 4 without reading through that top update…

Any foliage will be fixed in Preview 5?

[=beefaroni;208931]
So I’m dumb and updated to 4.7 Preview 4 without reading through that top update…

Any foliage will be fixed in Preview 5?
[/]

I’ve been able to recover project with promoted 4.8 branch from github, can’t recommend it though, consequences ARE UNKNOWN! :smiley:

Hi, @Unreal Engine 4 staff…Please add here old or cancelled Subscription member. Because like me i like to help to make your new version will perfect. And if its done and not Preview version after we needed to activate our subscription. if we want to download and use new version…Thanks.

questions/161835/47-crash-in-c-project-when-clicking-animation-fold.html

Posting here so it won’t dissolve within those posts on answer hub.

[=Bardioc;208794]
I just realized while building 4.7 Preview myself on OS X 10.10, there seems to be an with open gl window being added as sub view to super view of content window.
[/]

Thanks. We’ll investigate.

[=Serath;208816]
Hey, any estimate on when can we expect full version of 4.7?
[/]

As mentioned here, a few weeks. In February.

[=beefaroni;208931]
Any foliage will be fixed in Preview 5?
[/]

Yep. We’ve just made fix internally.

[=;208998]
Hi, @Unreal Engine 4 staff…Please add here old or cancelled Subscription member. Because like me i like to help to make your new version will perfect. And if its done and not Preview version after we needed to activate our subscription. if we want to download and use new version…Thanks.
[/]

I appreciate that you wish to help to test Preview release, but only currently active subscribers are able to access it, and we don’t reactivate accounts just for testing.

[=;209101]
Posting here so it won’t dissolve within those posts on answer hub.
[/]

We’ll take a look. And bug reports on Bug Reports section of do receive attention from Epic as quickly as able. Thanks.