Unreal Engine 4.7 Preview

[=;203328]
Hi,

Could you please fix bug for next release:
questions/153993/createcanvasrendertarget2d-461.html

There is a crash (Access violation reading location) when you are creating a createcanvasrendertarget2d.

thanks,
[/]

Hi,

As you post a thread on delaying 4.7 release to get it polished, could you please confirm will get your attention for 4.7? was in 4.6 and maybe ealier.

thanks,

Yes, Mantle and DX12 support needs are special video podcast. is big and importand theme! I believe what Epic games supports Mantle in future UE4 releases (sorry for English)!

I have basic system in which when character shoots it checks for authority and if its client, it calls a Server RPC on weapon. Server RPC will then call original function that does firing logic. system used to work in 4.5.1 but i think its broken in 4.7 Preview 3 and 4.8 ( branch). thing is, Server Handle Firing event is never executed on Client. Its simply not working. I tried putting a print string for Server Handle Firing and it never appear.

In below screenshots (4.7 Preview 3) you can see whats happening. Am i doing something wrong?

If is a bug then i’ll gladly post on but not sure if its a bug in 4.7.

In Character Blueprint:


Weapon Blueprint:

I’ve been focusing more on various PBR research and various tools to try and accelerate some of PBR based workflow, and with bandwidth constraints and changes in bandwidth monitoring I’ve had to step back using GitHUB so much as things constantly change as it’s produced some other complications.

preview release method provides a more relaxed way that feels more natural to regular releases via launcher, and Unreal Engine 4.7 seems alot more responsive and smooth as compared to 4.5 and 4.6 series of releases, and no doubt these preview releases using launcher are providing much alternative feedback from those more actively focusing on their games and learning Unreal Engine features.

So I’m happy with direction things are going as I can still manage to develop game and test third party tools, while participating a bit in engine portion as reasonable and bandwidth permits.

Unreal Engine 4.7 seems like best release yet so far.

Would love it if you could sneak one into 4.7…

Still an adjusting physics at runtime via blueprints. Seems like ā€˜set’ commands just aren’t showing up, but ā€˜get’ commands are working fine.

(UE-5650)
questions/135031/cant-set-physical-material-properties-through-.html

Hi.

I’ve been trying 4.7.1 version on a project in my laptop for a couple of weeks and now I planned to continue working on same project in my desktop computer, where I have 4.6 version installed. After copying project files, I was about to install 4.7 preview in to continue working but theb I noticed that there is no way to download it since it seems to have dissapeared from launcher options.

4.6 editor crashes when trying to open 4.7 project, so now I can’t work on it. Is there still any way to download and install 4.7 version?

Any help will be appreciated. I would not like to be forced to work in  project on a small laptop forever!

@.hernandez: Sounds like you might need to click add engine option in launcher if you’ve never had a version of 4.7 on that machine?

Hi, I am pretty new to UE4 and am having a strange crash/lock up.

I created a 4.7 (preview3) project using 3rd person template, placed a cube in map, and have got a video running on cube. I can play project in editor as much as I like and it works fine, but if I package project (windows64bit), then wait for build to finish, and then try to play in editor, editor locks up…

Anyone had problem before?

EDIT: Forgot to add… video plays fine in editor with sound, but only plays video without sound in packaged project, :frowning:

@ I’m pretty sure you are using nodes that are Editor only; like getting actors by name and things like that.
Nodes should note when they are Editor-only, on its description.

[= ;207475]
@ I’m pretty sure you are using nodes that are Editor only; like getting actors by name and things like that.
Nodes should note when they are Editor-only, on its description.
[/]

It’s actually a very simple setup, assign static mesh and some float values.

Can you give a direct example of ?. I don’t see point of ā€œeditor onlyā€ nodes and I’ve never heard of anything like that. Even if that were case, in older versions of engine, it works, it just doesn’t work now. So these ā€œeditor onlyā€ nodes, did they work in older versions in a packaged game?. Sorry, I just don’t know what you’re talking about, if you can actually show a screen shot or give actual names of such nodes, that would help.

Any news on bug:
UE-6988 Game does not gain focus when launching in fullscreen

It was reported for preview 1 but is still not fixed in preview 3.
VR games suffers a lot from because user is not aware that focus is on monitor and not in game rendered to HMD. make it seem like game is broken, if user doesn’t realize problem and click on HMD screen.
I hope will be fixed before final 4.7 release.

[=.hernandez;206184]

I was about to install 4.7 preview in to continue working but theb I noticed that there is no way to download it since it seems to have dissapeared from launcher options.

4.6 editor crashes when trying to open 4.7 project, so now I can’t work on it. Is there still any way to download and install 4.7 version?

[/]

Hi ,

In launcher under Library tab you should see option at top for ā€œEngines.ā€ There is a ā€œ+ā€ sign with add engine next to that. If you click should place a grayed out engine button below . If engine version is not listed that you would like click white down arrow and select engine version you would like. Then you can click ā€œInstallā€ to start download process.

Give that a shot and let me know if that doesn’t resolve your.

Thank you!

[=SVAD;206178]
Would love it if you could sneak one into 4.7…

Still an adjusting physics at runtime via blueprints. Seems like ā€˜set’ commands just aren’t showing up, but ā€˜get’ commands are working fine.

(UE-5650)
questions/135031/cant-set-physical-material-properties-through-.html
[/]

Hi SVAD,

I know you responded on post, but following up here as well.

UE-5650 is done by design according to ticket that was submitted. I’ve reached out to engineer to see if there are other ways of manipulating physical material while in-game since ā€œsetā€ nodes are not available.

I’ll update post and post once I’ve heard back from dev.

[=;207941]
Any news on bug:
UE-6988 Game does not gain focus when launching in fullscreen

It was reported for preview 1 but is still not fixed in preview 3.
VR games suffers a lot from because user is not aware that focus is on monitor and not in game rendered to HMD. make it seem like game is broken, if user doesn’t realize problem and click on HMD screen.
I hope will be fixed before final 4.7 release.
[/]

Hi ,

is set to be looked at soon, however, we cannot guarantee that will be resolved once 4.7 is released. I’ve added a link to post to report so I can update once a fix has been submitted.

Thank you!

[=]
Since 4.7 I can’t access my macros from my macro libraries anymore when working in widgets. Is intended or a bug?
[/]

Hi,

Can you access new macro libraries created in 4.7? What version of editor did you update from?

[=;206076]
I have basic system in which when character shoots it checks for authority and if its client, it calls a Server RPC on weapon. Server RPC will then call original function that does firing logic. system used to work in 4.5.1 but i think its broken in 4.7 Preview 3 and 4.8 ( branch). thing is, Server Handle Firing event is never executed on Client. Its simply not working. I tried putting a print string for Server Handle Firing and it never appear.

In below screenshots (4.7 Preview 3) you can see whats happening. Am i doing something wrong?

If is a bug then i’ll gladly post on but not sure if its a bug in 4.7.

[/]

Hi ,

If you could, please make a post on with so we can better assist you, it will be easier to keep track of what is going on with a specific page for error. When you post it there, send me a pm so I’ll know it is up.

[=;205966]
Hi,

As you post a thread on delaying 4.7 release to get it polished, could you please confirm will get your attention for 4.7? was in 4.6 and maybe ealier.

thanks,
[/]

Hi ,

is still under assessment by development staff. Unfortunately, we cannot guarantee at that will make it into 4.7 as we do not have a timeframe of when will be completed.

[= ;208154]
Hi,

Can you access new macro libraries created in 4.7? What version of editor did you update from?
[/]

As it turns out, I can indeed access new ones. I upgraded from 4.6 and always chose Actor as parent class. It worked until 4.7 where I have to create one for my blueprints (Actor as parent class) and one for my UMG widgets (UserWidget as parent class).

can we get font styling for combo-boxes please?

I’m having as well - if you change text in construct method with blueprint it sticks (yes thats a hack but I want to be working on 4.7)

[=LHutz;205327]
Is anybody having problems with UMG and textblocks?

Every I set up a textbox and click ā€œCompileā€ contents get erased and back to default ā€œText Boxā€. Luckily doesn’t affect any older TextBlock, only new ones (In any widget).
[/]