Unreal Engine 4.7 Preview

[=Crocopede;226979]
Not so much. If you use Unreal Remote to test tilt is good. But if you build a game Axis are somehow swapper. So your tilt is broken. Fwd goes sideways and vice versa.
Unless thats another bug…
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Tilt is working as expected in 4.7 at least for my project - in 4.6 tilt went crazy when I tried implementing ability to switch between standard touch joystick thumb controllers or tilt as a controls menu option. Seemed to be a known UMG related tilt bug in 4.6