[=;226799]
Hmm, I’ve been toying around with foliage tool in 4.7 p8 and while rendered polygons are dramatically reduced 10m >3.5m Render and FPS are about same, feels quite odd.
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You should look into game/frame . If your CPU is busy with other things, GPU will be waiting in-between updates. Test stat game, stat unit and stat engine to find bottleneck.
That’s what I did, and why i actually reported . CPU is chilling in both Versions between 4 and 6 ms, but GPU is around 60ms which is quit strange if you consider polycount is less than a half in 4.7.
I’ve found a bug on 4.7 Preview 8:
Cannot rename a parameter name inside a Material Function, in a material instance parameter name that was renamed will not appear or change.
Regards
[=Crocopede;226495]
Has anyone had any success launching to IOS or android? I keep getting errors and build failures?
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Testing on Android - I don’t get build failures - it says builds successfully however it only ‘works’ if I select development mode - as soon as I select Shipping I get a crash directly after staring app on mobile. What else doesn’t work anymore are google play services leaderboard and achievements - a connection is no longer made when starting app (only once every 10 starts or so it might work). No such troubles in 4.6.
Was testing with 4.7 Preview 8 - a real pity since 4.7 has a great bug fix on tilt I’m needing
[=;226974]
Testing on Android - I don’t get build failures - it says builds successfully however it only ‘works’ if I select development mode - as soon as I select Shipping I get a crash directly after staring app on mobile. What else doesn’t work anymore are google play services leaderboard and achievements - a connection is no longer made when starting app (only once every 10 starts or so it might work). No such troubles in 4.6.
Was testing with 4.7 Preview 8 - a real pity since 4.7 has a great bug fix on tilt I’m needing
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Not so much. If you use Unreal Remote to test tilt is good. But if you build a game Axis are somehow swapper. So your tilt is broken. Fwd goes sideways and vice versa.
Unless thats another bug…
[=Crocopede;226979]
Not so much. If you use Unreal Remote to test tilt is good. But if you build a game Axis are somehow swapper. So your tilt is broken. Fwd goes sideways and vice versa.
Unless thats another bug…
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Tilt is working as expected in 4.7 at least for my project - in 4.6 tilt went crazy when I tried implementing ability to switch between standard touch joystick thumb controllers or tilt as a controls menu option. Seemed to be a known UMG related tilt bug in 4.6
Does anyone else have a problem with casting shadows being shown in orthographic camera in 4.7p8? None of my objects cast shadows when i set my camera to orthographic.
Another thing that should be mentioned for Android. In new automatically created manifest file process following permission is added:
<uses-permission android:name=“com.android.vending.” />
means when adding to app store it gets label: “in-app purchases”. Can be misleading especially when your app does not contain any
Would be great if was another check box …
[=;226974]
Testing on Android - I don’t get build failures - it says builds successfully however it only ‘works’ if I select development mode - as soon as I select Shipping I get a crash directly after staring app on mobile. What else doesn’t work anymore are google play services leaderboard and achievements - a connection is no longer made when starting app (only once every 10 starts or so it might work). No such troubles in 4.6.
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Same here. Development build works, Shipping build fails instantly on startup. In my case its a converted project from 4.51. Tested on Galaxy S4.
Even when I make an empty new level and set it as a starting level app is dumped immediatly. I couldn’t check Achievments etc, but I saw other threads with people having problems there too.
[=Makotech222;227036]
Does anyone else have a problem with casting shadows being shown in orthographic camera in 4.7p8? None of my objects cast shadows when i set my camera to orthographic.
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Shadows are working in 4.7 P8 with camera orthographic view from what I see:
You may want to check Engine Scalability settings and make sure that they’re set to EPIC, otherwise you will lose ability to see shadows and post processing along with some other things.
If you’re still having , make a post on and reply here with a link. I’ll assign myself and we can look at what may be root cause.
By way, Since how long has “Launch Character” been broken? It only works in one direction no matter what settings you choose. Replicated in multiple projects and multiple engine versions (4.6 and 4.7 preview 8) :<
Edit: I think I’ve figure out why, Let me test!
Edit Edit: Seems to be doing it via world location. My bad.
4.7 Preview 8 bug
Editor is duplicating projects ( they are visible inside launcher, but they don’t really exist on hard drive )
[=;226259]
Question for Epic:
Curious to know what chances of UE-10283 being resolved in for 4.7 are. recent Twitch stream indicated that RC builds are on horizon so that makes me a little anxious.
reason I’m following up proactively on bug is because affected projects cannot run their game in standalone mode which makes it a complete blocker for anyone who needs to run standalone or distribute shipped builds for testing or recording (quicker w/o editor). would be second major release in a row where standalone builds don’t fully work as 4.6 had widely reported event dispatcher bug for standalone games, so (at risk of being nagging and annoying ) I want to make sure bug is highlighted for your consideration.
Edit: Adding link to reported UE-10283: https://answers.unrealengine/questions/172083/47-preview-5-standalone-game-bp-compile-issues.html
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Hi ,
is still being assessed by development staff and may take some to be implemented in engine. We appreciate your patience while we get to root of error. I do not have a timeframe of when a fix will be implemented on .
Guys any estimated date for 4.7.1 to come ?
[=;223520]
Is bsp colour a permanent change? I rather liked two tone version.
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I didn’t see any acknowledgement about . Is tracked somewhere with a potential ETA or Hotfix CL#?
Cheers,
Thanks. I believe my scalability is already set to EPIC. I will do some more analysis when i get home from work. If i still have problem, i will set up a post in
[= ;227189]
Shadows are working in 4.7 P8 with camera orthographic view from what I see:
You may want to check Engine Scalability settings and make sure that they’re set to EPIC, otherwise you will lose ability to see shadows and post processing along with some other things.
If you’re still having , make a post on and reply here with a link. I’ll assign myself and we can look at what may be root cause.
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[=Phobos;227550]
I didn’t see any acknowledgement about . Is tracked somewhere with a potential ETA or Hotfix CL#?
Cheers,
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I think was fixed bygithub/EpicGames/UnrealEngine/commit/61f13c9726378fbcac1c397b7b7c7c72a76608ba
Cheers,
I am on Windows, with latest launcher, but i cannot see 4.7 preview listed in available versions.
Has anyone else come across ? What can i do? I tried quitting, logging out, already.
I downloaded 4.7 which is said to be much better for VR.
When i open my project, i get an instant crash, every i try it. I have submitted a few crash reports, but on looking more closely at last one error log, I am sure it is to do with some of my scenes which are using Distant field shadows.
Here is a clip from Log -
Assertion failed: NumPlanes < 12 [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Renderer\Private\DistanceFieldShadowing.cpp] [Line: 115]
If i changed shadows back to normal, re-saved in 4.6. Would it still work in 4.7 with normal shadowing, and would it still work and be stable if I added distance field shadows again in 4.7 build?