I’m having as well - if you change text in construct method with blueprint it sticks (yes thats a hack but I want to be working on 4.7)
[=LHutz;205327]
Is anybody having problems with UMG and textblocks?
Every I set up a textbox and click “Compile” contents get erased and back to default “Text Box”. Luckily doesn’t affect any older TextBlock, only new ones (In any widget).
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