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I’m excited for 4.7. Hopefully, we’ll see a fix for notorious ‘Set Members in Struct’ for Struct contained inside of an Array UE-6451.
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Foliage rendering performance significantly improved! Hundreds of thousands of foliage instances can be efficiently rendered and edited, with per-instance LOD support and per-pixel dithered LOD transitions.
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!!! Can anyone advise if same performance improvements have been applied to Instanced Static Meshes in general? If YES, will boost rendering performance of GOLEMs from Hundreds of thousands instances. YAY!
https://arcadekomodo/home/wp-content/uploads/2014/12/GOLEM_RockGoldbarsBubbleGum2.gif
GOLEM ECS (Click to Enlarge)