Unreal Engine 4.7.3 Crashing at 35%

The version 4.7.3 always worked for me, but yesterday I opened the editor and it stops at 35% and after 3 minutes it shows the crash report, I tried reinstalling but nothing changes, please help.
PD: It’s not hardware limitations

Log:
MachineId:162DA1684F3868356EA5DB85A2EB972A
EpicAccountId:3c4fb826af434552bf783eff3d3c453d

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 679]
Array index out of bounds: 0 from an array of size -1216626706

KERNELBASE + 24684 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Core!FGenericPlatformString::LogBogusChars() + 459 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\genericplatform\genericplatformstring.cpp:54]
UE4Editor_Core!operator<<() + 761 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\containers\string.cpp:1170]
UE4Editor_DerivedDataCache!FMemoryDerivedDataBackend::LoadCache() + 1109 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\memoryderiveddatabackend.h:269]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseBootCache() + 599 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:595]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() + 623 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:144]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseHierarchicalCache() + 442 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:416]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() + 947 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:160]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseAsyncPut() + 227 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:327]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() + 1325 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:176]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseKeyLength() + 219 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:368]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::ParseNode() + 1088 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:164]
UE4Editor_DerivedDataCache!FDerivedDataBackendGraph::FDerivedDataBackendGraph() + 1374 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatabackends.cpp:81]
UE4Editor_DerivedDataCache!FDerivedDataCache::FDerivedDataCache() + 139 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:127]
UE4Editor_DerivedDataCache!FDerivedDataCacheWithRollups::FDerivedDataCacheWithRollups() + 28 bytes
UE4Editor_DerivedDataCache!InternalSingleton() + 216 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\developer\deriveddatacache\private\deriveddatacache.cpp:903]
UE4Editor_Core!GetDerivedDataCache() + 148 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\coremisc.cpp:702]
UE4Editor_Core!GetDerivedDataCacheRef() + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\coremisc.cpp:711]
UE4Editor_Engine!GetGlobalShaderMap() + 1078 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\globalshader.cpp:409]
UE4Editor!FEngineLoop::PreInit() + 8852 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1291]
UE4Editor!GuardedMain() + 251 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Hi Nextroid,

I’m unsure of what is causing your crash but I have created JIRA UE-12855 so our developers can investigate the issue further. We will post back here with updates as we have them.

Cheers,

TJ

Hey Nextroid,

did you try to delete DDC? You can find it in C:\Users\your_username\AppData\Local\UnrealEngine - just delete whole directory.

Mikolaj

Didn’t work :frowning: