[=;179680]
Awesome to be getting a preview for already.
Regrettably though, math expression nodes, an incredibly helpful addition which was added in 4.4, then broken in 4.5 (work but you can’t compile projects with them) are still broken in 4.6, which means I have to hunt through my entire project to resolve problems like , and amazing addons like iTween for UE4 that relied on countless math expresion nodes basically have to rebuild everything in a more convoluted way if they want people to be able to build projects with it. Really disappointing considering I heard in answerhub that it was recognized as a problem awhile ago and plans were made to fix it. A blueprint node that straight up breaks your ability to compile your project really shouldn’t be available when you could spend a lot of development time just testing the project in the editor.
EDIT-
Another bug found so far
When I try to get the transform or location of a named bone in 4.6 it immediately crashes (just opened a new project in 3rd person blueprint and found it happening when trying to get a bone of the default character mesh in there)
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Hey , can you describe the issues you are referencing with math expression nodes? We did have a few fixes with editing the graphs directly that would cause a crash, some of the fixes made it for 4.6 and some did not, and there is a known with packaging with math expression nodes that has not yet been resolved. Are any of these the blocking?