[=Chesire;180060]
Using the 4.6 preview build:
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Is instanced foliage light baking also supposed to work for Speedtrees? In the 4.6 preview build it seems to remove all instances once you do a light bake?
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How is one supposed to view the new emissive Gi-incorporation? Adding an emissive material next to a wall and baking seems to yield no visible difference?
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Hi Chesire,
- I had test and everything appears to work on our end with the Sample SpeedTree assets that we’ve got from their site. We’re seeing static lighting baked into the meshes properly.
I’m not sure what’s going on with them being removed. Is only happening with ST assets or any asset for you?
- For and my test I took the pillar from the starter content and added a emissive material to it. So long as the object it’s applied to is static the lighting generated from the emissive material will be baked into the surrounding static meshes. Using a basic material plugged into emissive alone may not be as bright as you need. You may want to use a multiply node and a plug a constant parameter value in that you can change to give you brighter results if you need.
To view emissive with LPV you will need to select the Material Inputs in the material editor and set the “Emissive (Dynamic Area Light)” to true.