Unreal Engine 4.6 Preview!

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Yeah, I can see how that might cause some problems if you let HUD draw calls change the game state… drives me nuts though, since I currently use the HUD BP to do things like parse a score float into a legible Score string (i.e. turn 12343526.0002 into 12,343,526) with For Loops and some String vars for temporary storage, and now the HUD can no longer perform any of these operations so I have to move them somewhere else.
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You can still do it in the WidgetBlueprint, just do it in the Tick function and store the result in a member that is bound to the UI.