[=SonKim;159402]
@Benjamin - Is it anything SLIK? ://community.thefoundry.co.uk/store/kits/slik/
The artist template is pretty good,but its not as good as the PBR display in Substance Designer(left) and Quixel Suite(right):
://lookpic/O/i2/1875/T7K1Roo.jpeg
though to be fair I’m new to UE4 and I didn’t use the same HDRI between UE4/SubstanceDesigner/Quixel and UE4 doesn’t allow uncompress texture which is really need for portfolio showcase with all that said I still think there’s still a market for lighting setup.
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Yes we are looking into SLIK among other systems.
For now we would like to first get our bases covered on core features for lighting, post-process, screen capture, packaging and a pop-out GUI with sliders. Later we will consider introducing actual geometry for point lights, etc to give that feeling with the reflections, etc on the cube map of an artists scene among other advanced features in that field.
NOTE: We intend to create a collection of different themed biomes including but not limited to:
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Hyperrealistic
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Adventure
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Cartoon
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Cell-shaded
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Sci-Fi
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Medieval
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Racer
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Etc…
All biomes will include a small collection of background assets, turntables/pedestals, shader & camera settings.
We will of course also include HDR Panoramas for those who want their asset to be the only focus in the scene.
Furthermore,
We would at a later stage like to get the community involved by offering community items, where people could sell additional themes for like $1 to $5 each.
However would all depend on whether Epic Games UE4 Marketplace would allow for such things in the future i.e. Sub-markets / DLC type sale systems.
[HR][/HR]
I think I will leave it at that on the subject, as I have kinda hijacked thread with the topic
You can find out more about product once we are in the later stages of production with it and its placed up on the UE4 Marketplace sub-forum as a thread
[= Sarkanen;159613]
Multi-line commit messages are in!
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[=;159635]
Yaaaaaaaaaaaaay!
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I just had a look at Unreal Engine 4.4.3 and it appears that multi-line commit messages are available there. I must of missed it in the 4.4 changelogs (been primarily using 4.3x).
Would you mind providing the commit where enhancement was introduced?