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Playing around with DFAO, Setting skylight to moveable kills any reflection captures. happens whether DFAO is enabled or not, and I restarted the editor each time, rebuilt lighting just in case, but no luck.
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Hmm yes that is a problem with the current situation. It is not a limitation of the technique though. I’ll think about how to fix.
btw thread covering Distance Field AO here
https://forums.unrealengine/showthread.php?14838-Distance-Field-Ambient-Occlusion-(Movable-Skylight-shadowing)