Download

Unreal Engine 4.3 Compiling Errors

Hi, if I compile the Unreal Engine 4.3 preview, I get these errors:


Errore	2	error LNK2019: riferimento al simbolo esterno "int __cdecl HlslCrossCompile(char const *,char const *,char const *,enum EHlslShaderFrequency,class FCodeBackend *,struct ILanguageSpec *,unsigned int,enum EHlslCompileTarget,char * *,char * *)" (?HlslCrossCompile@@YAHPEBD00W4EHlslShaderFrequency@@PEAVFCodeBackend@@PEAUILanguageSpec@@IW4EHlslCompileTarget@@PEAPEAD5@Z) non risolto nella funzione "void __cdecl CompileShader_Metal(struct FShaderCompilerInput const &,struct FShaderCompilerOutput &,class FString const &)" (?CompileShader_Metal@@YAXAEBUFShaderCompilerInput@@AEAUFShaderCompilerOutput@@AEBVFString@@@Z)	C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\Module.MetalShaderFormat.cpp.obj	UE4
Errore	3	error LNK2019: riferimento al simbolo esterno "int __cdecl HlslCrossCompile(char const *,char const *,char const *,enum EHlslShaderFrequency,class FCodeBackend *,struct ILanguageSpec *,unsigned int,enum EHlslCompileTarget,char * *,char * *)" (?HlslCrossCompile@@YAHPEBD00W4EHlslShaderFrequency@@PEAVFCodeBackend@@PEAUILanguageSpec@@IW4EHlslCompileTarget@@PEAPEAD5@Z) non risolto nella funzione "void __cdecl CompileShader_Windows_OGL(struct FShaderCompilerInput const &,struct FShaderCompilerOutput &,class FString const &,enum GLSLVersion)" (?CompileShader_Windows_OGL@@YAXAEBUFShaderCompilerInput@@AEAUFShaderCompilerOutput@@AEBVFString@@W4GLSLVersion@@@Z)	C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\Module.ShaderFormatOpenGL.cpp.obj	UE4
Errore	4	error LNK1120: 1 esterni non risolti	C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll	UE4
Errore	5	error LNK1120: 1 esterni non risolti	C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll	UE4
Errore	6	error : Failed to produce item: C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll	C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR	UE4
Errore	7	error MSB3073: uscita dal comando "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 DebugGame" con codice -1.	C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets	38	5	UE4

Why?

I have the same problem :slight_smile: Thanks already for helping!

See this post.