Hi, if I compile the Unreal Engine 4.3 preview, I get these errors:
Errore 2 error LNK2019: riferimento al simbolo esterno "int __cdecl HlslCrossCompile(char const *,char const *,char const *,enum EHlslShaderFrequency,class FCodeBackend *,struct ILanguageSpec *,unsigned int,enum EHlslCompileTarget,char * *,char * *)" (?HlslCrossCompile@@YAHPEBD00W4EHlslShaderFrequency@@PEAVFCodeBackend@@PEAUILanguageSpec@@IW4EHlslCompileTarget@@PEAPEAD5@Z) non risolto nella funzione "void __cdecl CompileShader_Metal(struct FShaderCompilerInput const &,struct FShaderCompilerOutput &,class FString const &)" (?CompileShader_Metal@@YAXAEBUFShaderCompilerInput@@AEAUFShaderCompilerOutput@@AEBVFString@@@Z) C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\Module.MetalShaderFormat.cpp.obj UE4
Errore 3 error LNK2019: riferimento al simbolo esterno "int __cdecl HlslCrossCompile(char const *,char const *,char const *,enum EHlslShaderFrequency,class FCodeBackend *,struct ILanguageSpec *,unsigned int,enum EHlslCompileTarget,char * *,char * *)" (?HlslCrossCompile@@YAHPEBD00W4EHlslShaderFrequency@@PEAVFCodeBackend@@PEAUILanguageSpec@@IW4EHlslCompileTarget@@PEAPEAD5@Z) non risolto nella funzione "void __cdecl CompileShader_Windows_OGL(struct FShaderCompilerInput const &,struct FShaderCompilerOutput &,class FString const &,enum GLSLVersion)" (?CompileShader_Windows_OGL@@YAXAEBUFShaderCompilerInput@@AEAUFShaderCompilerOutput@@AEBVFString@@W4GLSLVersion@@@Z) C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\Module.ShaderFormatOpenGL.cpp.obj UE4
Errore 4 error LNK1120: 1 esterni non risolti C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MetalShaderFormat.dll UE4
Errore 5 error LNK1120: 1 esterni non risolti C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll UE4
Errore 6 error : Failed to produce item: C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Binaries\Win64\UE4Editor-ShaderFormatOpenGL.dll C:\Users\John\Documents\GitHub\UnrealEngine\Engine\Intermediate\ProjectFiles\ERROR UE4
Errore 7 error MSB3073: uscita dal comando "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 DebugGame" con codice -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 UE4
Why?