I am using unreal 4.3.0 and when I try to open it, the following error is displayed:
Failed to create file: C:/Program Files (x86)/Unreal Engine 4.3.0/Unreal Engine/Engine/Intermediate/Shaders/WorkingDirectory/9352/0/WorkerInputOnly.in
Address = 0xc8d7606c (filename not found) [in C:\WINDOWS\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0xa1d0d19c + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xa1bbb21a + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FFileManagerGeneric::CreateFileWriter() 0xa1a7c995 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:111] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FShaderCompileThreadRunnable::WriteNewTasks() 0x9b630333 + 37 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:674] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FShaderCompileThreadRunnable::CompilingLoop() 0x9b5f9eb5 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:961] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FShaderCompileThreadRunnable::Run() 0x9b624920 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:485] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Engine.dll]
FRunnableThreadWin::Run() 0xa1d0c396 + 0 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:66] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FRunnableThreadWin::GuardedRun() 0xa1d05afd + 8 bytes [File=c:\unrealengine 4.3.0\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:24] [in C:\Program Files (x86)\Unreal Engine 4.3.0\Unreal Engine\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xc94b16ad (filename not found) [in C:\WINDOWS\system32\KERNEL32.DLL]
Address = 0xcb754409 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
Address = 0xcb754409 (filename not found) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
What should I do?