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Unreal Engine 4.3.1 Source Code Crash

When I open up the Unreal Editor in the Win64 folder after successfully compiling in Visual Studio 2013, it opens and runs a “benchmark” which causes my Nvidia drivers to stop working then recover and then I get this crash report from the engine:

"The Direct3D 11 device that was being used has been removed (Error: -2005270522 ‘HUNG’). Please restart the game.

Address = 0xfd73940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
FOutputDeviceWindowsError::Serialize() 0xd2bae973 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:113] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FMsg::Logf__VA() 0xd2a8198a + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:547] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FD3D11DynamicRHI::InitD3DDevice() 0xcbc7d67e + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11device.cpp:404] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11Viewport::FD3D11Viewport() 0xcbc6159a + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\windows\windowsd3d11viewport.cpp:41] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
FD3D11DynamicRHI::RHICreateViewport() 0xcbc88768 + 63 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:446] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-D3D11RHI.dll]
RHICreateViewport() 0xd3516e9c + 124 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\rhi\public\rhimethods.h:1301] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-RHI.dll]
FSlateRHIRenderer::CreateViewport() 0xcbd2e938 + 31 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:289] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateRHIRenderer.dll]
SWindow::ShowWindow() 0xd35f2134 + 89 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\slatecore\private\widgets\swindow.cpp:982] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-SlateCore.dll]
FMainFrameHandler::ShowMainFrameWindow() 0xc73418d7 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\mainframe\private\frame\mainframehandler.h:282] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll]
FMainFrameModule::CreateDefaultMainFrame() 0xc7324632 + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\mainframe\private\mainframemodule.cpp:172] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-MainFrame.dll]
EditorInit() 0xcee98f68 + 14 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\editor\unrealed\private\unrealed.cpp:121] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
GuardedMain() 0x3f47c80d + 0 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\launch.cpp:125] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
GuardedMainWrapper() 0x3f47c93a + 5 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:125] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
WinMain() 0x3f488499 + 17 bytes [File=c:\users\christopher gault\desktop\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:207] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
__tmainCRTStartup() 0x3f489339 + 21 bytes [File=f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] [in C:\Users\Christopher Gault\Desktop\UnrealEngine\Engine\Binaries\Win64\UE4Editor.exe]
Address = 0x774a59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x776dc541 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0x776dc541 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]"

Can someone please help me with this? I’m runnning Windows 8 Ultimate x64 and have an Nvidia GeForce GT 545 with the latest driver updates. Thanks!

Hi christophergault98,

Please post this to the answerhub at http://answers.unrealengine.com so we can track this potential bug. Thank you!

I have posted this same content under bug reports on the answers site here: https://answers.unrealengine.com/questions/73633/unreal-engine-431-source-code-crash.html