Unreal Engine 4.27 Released!

Ugh, 4.27… I hate you! j/k

So, my 4.26.2 project had skeletal characters. After upgrading to 4.27, everything seems to work fine, except skeletal meshes don’t render on Oculus Quest 2. Characters seem to work and anim plays fine. It’s just skinned/weighted mesh itself doesn’t render.

Has anyone had such issue ?

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