Unreal Engine 4.27 Preview

Ugh, another issue when building for forward Android Vulkan:

vulkan.txt.txt (8.7 KB)

The gist of it:

UATHelper: Packaging (Android (ASTC)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Android (ASTC)): LogWindows: Error:
UATHelper: Packaging (Android (ASTC)): LogWindows: Error: Assertion failed: CompressedFormat == PF_Unknown || CompressedFormat == CompressedMip[0].PixelFormat [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/VT/VirtualTextureDataBuilder.cpp] [Line: 676]

Settings of my RVT:

Even if I switch from YCoGg to regular content, I still get the same error and project won’t build for Android Vulkan x64 :confused:

Any idea ?