I have got a similar error message, but because of another reason and it seems to be working with UE4.26.2 in my case (downloaded and compiled the engine), but got a similar error again which I am still trying to figure how I broke it and then send a ticket for it.
In my case was related to a blueprint having an āeditableā parameter which was a struct and if you remove the struct, the packaging process go without errors. There might still be something under the hood which I have not realized yet, but at least this seems to be the issue. Since I donāt have time for an extensive engine debugging section to reach the root cause, I will probably just send a ticket if 4.26.2 does not fix that entirely.
I wouldnāt hold my breath for anything VR related. Until Epic understands commercial potential of consumer grade VR (Quest, whether itās PC or standalone) and someone does large VR project using UE4 (or Oculus pays Epic to make one), VR in UE4 will always be a second-class citizen and bugs will continue migrating from release to release unfixed.
EPIC will understand the potential of consumer VR when itās there.
The truth is that all grand VR projects have been disappointing.
Even a top-tier brand-name production like Half-Life: Alyx succeeded nowhere near what youād get from a similarly-resourced traditional game development effort.
VR is a niche. Some niches are important ā virtual TV studios, virtual movie making, architecture visualization, and all the rest, are also niches. (As is games!) EPIC gives VR some love because itās a niche thatās interesting, drives technology forward, and may someday become really important. But that day is not today.
Oh itās here, but just not on epic scale ⦠yet
Quite subjective statement, but yes, there arenāt whole a lot of big names out there.
Because itās a PC VR game that requires you to have PC VR which is pricey. Had it been on Quest, you better believe it would make a lot more noise and money.
There are exactly zero VR games that have been sales successes comparable to even a mid-level console game. This is not subjective, itās easily measurable in that one unit thatās impossible to fake: dollars.
Can anyone from Epic weigh in on whether they plan on supporting working water, clouds and particles in VR in v4.26? Looks like 4.26.2 does not contain the fixes many were hoping for.
Motorcep Is a bit off but not fully correct⦠Epic is working on XR but they just donāt have enough XR staff to work on VR features atm. I only know of 2 staff that work on XR and sadly if you look at the job requirements to be on the XR staff you will realize WHY the staff is low. if you have any questions about VR features or a list of the ones not working post them in a topic and ask for help. there are tons of VR devs that can help you find workarounds if you ask for help
i disagree. oculus sells beat saber with tons of sucess. the issue is that oculus keeps making new
hadrware and donāt give access to games that should be on that platform. oculus has closed off sucess for many of the games that would be very sucessful like vr tennis. oculus are just very selfish trying to hold the market at a standstill for their own games and ā ā ā ā whoever else wants access.