Congrats on the release, looking really good!
Does anyone know what the reason is for certain effects only rendering in the left eye for VR? Instanced stereo enabled/disabled doesn’t change anything, and things like volumetric clouds, SSGI, and other features are simply missing in the right eye in VR. I’m an experience dev willing to go into the code to get this sorted, but the UE codebase is huge and some pointers would be very much appreciated!