Is it just me or does the new roadmap site contain less detail on upcoming features than the old one that used to be on ?
Also why not take a break for a year and just focus on bug fixes instead of new features. Most of these new features are still playing catchup with current hardware and are not fully used in game production anyway in its full form (RT being one example), it’ll take many years until its standardadized on some major platforms. We still have bugs and extreme performance issues and other areas completely not production ready.
ex. No one is going to be using full on strand hair in a game production anytime soon, no one is going to put RT in a game production as the default and remove cascade shadows, save for a tickbox add on and at best for a few reflections here and there. This tech is still in its infancy. I have yet to see them used in a justifiable scale other than some hobbyist experiments here and there or maybe by a beast rig at ILM as a sideshow for their prouction pipeline. I mean it is great to have this tech but is it worth overshadowing other important issues for it and have the team suffer in the process? I don’t wish to nag about it but if the bugs are swamping the team at Epic as some are suggesting then maybe its time to just slow down a little?