Unreal Engine 4.26 released!

OK good, we’re not the only team thinking this. Quickly approaching our release date, and each time the engine upgrades we have to chase an ever-growing list of @#$% to go try and figure out.

**Question: ** Erm, how does one revert back to 4.26.0? We have a persistent level that crashes the editor now while trying to compile shaders … Log just ends with LogShaderCompilers: Display: Worker (4/61): shaders left to compile 1 … All sub-levels can be opened fine, but the master holding mostly audio and nav stuff CTDs the editor. I’m afraid if we uninstall 4.26 that only 4.26.1 with this issue will be the only install option available.