Unreal Engine 4.26 released!

Nice to know…

I guess this is why VR hasn’t been fixed and has progressively worsened with each new update… It’s too bad, as the reason I started using Unreal was for the ease of VR development, but it’s getting harder and harder to jump around all the VR issues as of late and Epic not doing anything about it.

With VR gaining in popularity…and Steam’s HMD use almost doubling lately, Unreal needs to pick up the pace…or their going to be left behind, playing catchup as the competition gains. I literally spent 2 full days trying the get my Reverb G2 controllers to be recognized by either UE4.25.4 & UE4.26 in my project and finally gave up. UE4.26 is suppose to have a native plugin to use with SteamVR or OpenXR for the G2 but I couldn’t even get that working in SteamVR. The funny thing is though…my Oculus Rift S ‘just works’ with no effort. WMR on the other hand is like pulling teeth!!! This shouldn’t be happening in 2021…sorry for the rant…but I’m not the only one…